| 131 | } |
| 132 | |
| 133 | void AudioManager::play() |
| 134 | { |
| 135 | getInstance(); |
| 136 | |
| 137 | //set internal audio volume. important after launching a game and returning here |
| 138 | //VolumeControl::getInstance()->setVolume(50); |
| 139 | |
| 140 | //unpause audio, the mixer will figure out if samples need to be played... |
| 141 | SDL_PauseAudio(0); |
| 142 | } |
| 143 | |
| 144 | void AudioManager::stop() |
| 145 | { |
nothing calls this directly
no outgoing calls
no test coverage detected