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Functions482 in github.com/AlexanderVeselov/RayTracing

MethodGetBackend
src/acc_structures/hardware_rt_acceleration_structure.hpp:43
MethodGetCurtime
src/render/render.cpp:115
MethodGetCustomParameter
3rdparty/tinyobjloader/tiny_obj_loader.h:311
MethodGetDeltaTime
src/render/render.cpp:120
MethodGetDiffuse
For pybind11
3rdparty/tinyobjloader/tiny_obj_loader.h:242
MethodGetEmission
3rdparty/tinyobjloader/tiny_obj_loader.h:269
MethodGetSpecular
3rdparty/tinyobjloader/tiny_obj_loader.h:251
MethodGetTransmittance
3rdparty/tinyobjloader/tiny_obj_loader.h:260
MethodHandlePipelineHotReload
src/render/render.cpp:191
MethodIntersectRays
src/render/path_tracer.cpp:312
MethodIntersectShadowRays
src/render/path_tracer.cpp:388
MethodLoad
src/loaders/obj_loader.cpp:147
FunctionLoadObjWithCallback
3rdparty/tinyobjloader/tiny_obj_loader.h:2889
MethodMaterialFileReader
Path could contain separator(';' in Windows, ':' in Posix)
3rdparty/tinyobjloader/tiny_obj_loader.h:472
MethodMaterialReader
3rdparty/tinyobjloader/tiny_obj_loader.h:457
MethodMaterialStreamReader
3rdparty/tinyobjloader/tiny_obj_loader.h:489
MethodObjReader
3rdparty/tinyobjloader/tiny_obj_loader.h:526
MethodObjReaderConfig
3rdparty/tinyobjloader/tiny_obj_loader.h:518
MethodParseFromFile
3rdparty/tinyobjloader/tiny_obj_loader.h:3173
MethodParseFromString
3rdparty/tinyobjloader/tiny_obj_loader.h:3197
MethodPathTracer
src/render/path_tracer.cpp:64
MethodPostProcess
src/render/post_process.cpp:43
MethodRebuildDescriptorSets
src/render/path_tracer.cpp:463
MethodRebuildGeometryBuffers
src/scene/scene.cpp:80
MethodRecursiveBuild
src/acc_structures/bvh.cpp:116
MethodReset
src/render/simple_accumulator.hpp:46
MethodResetAccumulators
src/render/render.cpp:213
MethodScene
src/scene/scene.cpp:36
MethodScrollCallback
src/utils/window.cpp:246
MethodSetAmbient
3rdparty/tinyobjloader/tiny_obj_loader.h:293
MethodSetDiffuse
3rdparty/tinyobjloader/tiny_obj_loader.h:287
MethodSetInput
src/render/simple_accumulator.cpp:62
MethodSetSpecular
3rdparty/tinyobjloader/tiny_obj_loader.h:299
MethodSetTransmittance
3rdparty/tinyobjloader/tiny_obj_loader.h:305
MethodShadeMissedRays
src/render/path_tracer.cpp:343
MethodShadeSurfaceHits
src/render/path_tracer.cpp:361
MethodSimpleAccumulator
src/render/simple_accumulator.cpp:45
MethodTextureManager
src/managers/texture_manager.cpp:54
MethodUpdateCameraData
src/render/path_tracer.cpp:246
MethodUploadSceneInfo
src/render/path_tracer.cpp:257
MethodValid
.obj was loaded or parsed correctly.
3rdparty/tinyobjloader/tiny_obj_loader.h:553
MethodVolume
src/utils/aabb.hpp:71
MethodWindow
src/utils/window.cpp:167
MethodWindow
src/utils/window.hpp:146
Methodattrib_t
3rdparty/tinyobjloader/tiny_obj_loader.h:410
Methodcallback_t
3rdparty/tinyobjloader/tiny_obj_loader.h:444
Methodface_t
3rdparty/tinyobjloader/tiny_obj_loader.h:677
Functiong_AccumulatedColor
(u0)
src/shaders/accumulate_radiance.cs:34
Functiong_Counter
(u0)
src/shaders/clear_counter.cs:26
Functiong_Depth
(u6)
src/shaders/aov.cs:47
Functiong_Depth
(u3)
src/shaders/denoiser.cs:45
Functiong_Depth
(u2)
src/shaders/copy_history.cs:34
Functiong_Depth
(u7)
src/shaders/raygeneration.cs:52
Functiong_Hits
(u4)
src/shaders/aov.cs:42
Functiong_Hits
(u3)
src/shaders/miss.cs:45
Functiong_Hits
(u7)
src/shaders/hit_surface.cs:49
Functiong_Hits
(u2)
src/shaders/trace_rayquery.cs:29
Functiong_Hits
(u2)
src/shaders/trace_bvh.cs:32
Functiong_IncomingPixelIndices
(u2)
src/shaders/hit_surface.cs:40
Functiong_IncomingRayCounter
(u3)
src/shaders/hit_surface.cs:41
Functiong_Indices
(t10)
src/shaders/aov.cs:55
Functiong_Indices
(t17)
src/shaders/hit_surface.cs:66
Functiong_Instances
(t12)
src/shaders/aov.cs:57
Functiong_Instances
(t19)
src/shaders/hit_surface.cs:68
Functiong_Lights
(t21)
src/shaders/hit_surface.cs:70
Functiong_Materials
(t13)
src/shaders/aov.cs:58
Functiong_Materials
(t20)
src/shaders/hit_surface.cs:69
Functiong_Meshes
(t11)
src/shaders/aov.cs:56
Functiong_Meshes
(t18)
src/shaders/hit_surface.cs:67
Functiong_OutgoingPixelIndices
(u5)
src/shaders/hit_surface.cs:45
Functiong_OutgoingRayCounter
(u6)
src/shaders/hit_surface.cs:46
Functiong_OutgoingRays
(u4)
src/shaders/hit_surface.cs:44
Functiong_PixelIndices
(u3)
src/shaders/aov.cs:39
Functiong_PixelIndices
(u2)
src/shaders/miss.cs:42
Functiong_PixelIndices
(u3)
src/shaders/raygeneration.cs:41
Functiong_PrevDepth
(u4)
src/shaders/denoiser.cs:46
Functiong_PrevDepth
(u3)
src/shaders/copy_history.cs:35
Functiong_RayCounter
(u2)
src/shaders/aov.cs:38
Functiong_RayCounter
(u1)
src/shaders/miss.cs:41
Functiong_RayCounter
(u1)
src/shaders/trace_rayquery.cs:28
Functiong_RayCounter
(u1)
src/shaders/trace_bvh.cs:29
Functiong_RayCounter
(u2)
src/shaders/raygeneration.cs:40
Functiong_Rays
(u0)
src/shaders/trace_rayquery.cs:27
Functiong_Rays
(u0)
src/shaders/trace_bvh.cs:28
Functiong_SceneInfo
(b24)
src/shaders/aov.cs:64
Functiong_SceneInfo
(b24)
src/shaders/miss.cs:57
Functiong_SceneInfo
(b24)
src/shaders/hit_surface.cs:76
Functiong_ShadowHits
(u2)
src/shaders/accumulate_direct_samples.cs:30
Functiong_ShadowHits
(u2)
src/shaders/trace_shadow_bvh.cs:30
Functiong_ShadowHits
(u2)
src/shaders/trace_shadow_rayquery.cs:29
Functiong_ShadowPixelIndices
(u9)
src/shaders/hit_surface.cs:53
Functiong_ShadowPixelIndices
(u1)
src/shaders/accumulate_direct_samples.cs:29
Functiong_ShadowRayCounter
(u10)
src/shaders/hit_surface.cs:54
Functiong_ShadowRayCounter
(u0)
src/shaders/accumulate_direct_samples.cs:28
Functiong_ShadowRayCounter
(u1)
src/shaders/trace_shadow_bvh.cs:29
Functiong_ShadowRayCounter
(u1)
src/shaders/trace_shadow_rayquery.cs:28
Functiong_ShadowRays
(u8)
src/shaders/hit_surface.cs:52
Functiong_ShadowRays
(u0)
src/shaders/trace_shadow_bvh.cs:28
Functiong_ShadowRays
(u0)
src/shaders/trace_shadow_rayquery.cs:27
Functiong_TLAS
(t3)
src/shaders/trace_rayquery.cs:30
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