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github.com/Aleph-One-Marathon/alephone
/ distance2d
Function
distance2d
Source_Files/GameWorld/world.cpp:510–522 ·
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Source
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Callers
9
Lua_Polygon_Check_Collision
Function · 0.85
add_entity_blip
Method · 0.85
damage_monsters_in_radius
Function · 0.85
advance_monster_path
Function · 0.85
try_monster_attack
Function · 0.85
translate_projectile
Function · 0.85
recalculate_redundant_line_data
Function · 0.85
calculate_weapon_origin_and_vector
Function · 0.85
push_out_line
Function · 0.85
Calls
2
a1_distance2d
Function · 0.85
m2_distance2d
Function · 0.85
Tested by
no test coverage detected