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hub / github.com/Aleph-One-Marathon/alephone / update_sequence

Function update_sequence

Source_Files/GameWorld/weapons.cpp:3319–3430  ·  view source on GitHub ↗

Automatic weapons should always show every frame of their firing animation */ If it is automatic: do nothing for idle/firing/recovery. frame time: increment frame */

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Callers 1

update_player_weaponsFunction · 0.85

Calls 6

get_player_trigger_dataFunction · 0.85
get_shape_animation_dataFunction · 0.85
play_weapon_soundFunction · 0.85

Tested by

no test coverage detected