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Functions6,863 in github.com/Aleph-One-Marathon/alephone

↓ 1 callersFunctionMainScreenWindowHeight
Source_Files/RenderOther/screen.cpp:2224
↓ 1 callersMethodMarkCollections
Source_Files/Lua/lua_hud_script.cpp:240
↓ 1 callersFunctionMdlHashFunc
Source_Files/RenderMain/OGL_Model_Def.cpp:98
↓ 1 callersFunctionNetAllowCarnageMessages
Source_Files/Network/network.cpp:2694
↓ 1 callersFunctionNetAllowOverlayMap
Source_Files/Network/network.cpp:2706
↓ 1 callersFunctionNetAllowSavingLevel
Source_Files/Network/network.cpp:2699
↓ 1 callersFunctionNetAllowTunnelVision
Source_Files/Network/network.cpp:2684
↓ 1 callersFunctionNetCancelJoin
Source_Files/Network/network.cpp:1636
↓ 1 callersFunctionNetChangeColors
Source_Files/Network/network.cpp:1642
↓ 1 callersFunctionNetCheckWorldUpdate
Source_Files/Network/network.cpp:2269
↓ 1 callersFunctionNetConnectRemoteHub
Source_Files/Network/network.cpp:1492
↓ 1 callersFunctionNetDDPCloseSocket
Source_Files/Network/network_udp.cpp:109
↓ 1 callersFunctionNetDDPOpenSocket
* Open socket */ Most of this function by ZZZ. Incoming port number should be in network byte order.
Source_Files/Network/network_udp.cpp:86
↓ 1 callersFunctionNetDoneGathering
Source_Files/Network/network.cpp:1305
↓ 1 callersFunctionNetGetLatency
Source_Files/Network/network.cpp:2714
↓ 1 callersFunctionNetGetNetTime
Source_Files/Network/network.cpp:2263
↓ 1 callersFunctionNetGetPlayerIdentifier
Source_Files/Network/network.cpp:1675
↓ 1 callersFunctionNetGetUnconfirmedActionFlag
Source_Files/Network/network.cpp:2734
↓ 1 callersFunctionNetGetUnconfirmedActionFlagsCount
Source_Files/Network/network.cpp:2729
↓ 1 callersFunctionNetHandleUngatheredPlayer
Source_Files/Network/network.cpp:2520
↓ 1 callersFunctionNetInitializeSessionIdentifier
Source_Files/Network/network.cpp:1426
↓ 1 callersFunctionNetSetCapabilities
Source_Files/Network/network.cpp:1560
↓ 1 callersFunctionNetSetGatherCallbacks
Source_Files/Network/network.cpp:1115
↓ 1 callersFunctionNetState
Source_Files/Network/network.cpp:1412
↓ 1 callersFunctionNetUpdateUnconfirmedActionFlags
Source_Files/Network/network.cpp:2739
↓ 1 callersFunctionOGL_CountModels
Source_Files/RenderMain/OGL_Model_Def.cpp:593
↓ 1 callersFunctionOGL_CountModelsImages
Source_Files/RenderMain/OGL_Setup.cpp:411
↓ 1 callersFunctionOGL_CountTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:59
↓ 1 callersFunctionOGL_DrawHUD
Source_Files/RenderOther/HUDRenderer_OGL.cpp:64
↓ 1 callersMethodOGL_DrawText
Renders text a la _draw_screen_text() (see screen_drawing.h), with alignment and wrapping. Modelview matrix is unaffected.
Source_Files/RenderOther/FontHandler.cpp:371
↓ 1 callersFunctionOGL_EndMain
Source_Files/RenderMain/OGL_Render.cpp:925
↓ 1 callersFunctionOGL_GetCurrFogData
Source_Files/RenderMain/OGL_Render.cpp:379
↓ 1 callersFunctionOGL_GetTextureOptions
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:87
↓ 1 callersFunctionOGL_Initialize
Initializer
Source_Files/RenderMain/OGL_Setup.cpp:100
↓ 1 callersFunctionOGL_LoadModels
for managing the model and image loading and unloading
Source_Files/RenderMain/OGL_Model_Def.cpp:605
↓ 1 callersFunctionOGL_LoadModelsImages
for managing the model and image loading and unloading
Source_Files/RenderMain/OGL_Setup.cpp:417
↓ 1 callersFunctionOGL_LoadTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:66
↓ 1 callersFunctionOGL_Rasterizer_Init
Source_Files/RenderMain/render.cpp:308
↓ 1 callersFunctionOGL_RenderCrosshairs
Rendering crosshairs
Source_Files/RenderMain/OGL_Render.cpp:2911
↓ 1 callersFunctionOGL_RenderSprite
Returns true if OpenGL is active; if not, then false.
Source_Files/RenderMain/OGL_Render.cpp:2041
↓ 1 callersFunctionOGL_RenderText
Rendering text
Source_Files/RenderMain/OGL_Render.cpp:3028
↓ 1 callersFunctionOGL_RenderTextCursor
Render the console cursor
Source_Files/RenderMain/OGL_Render.cpp:3208
↓ 1 callersFunctionOGL_ResetTextures
Source_Files/RenderMain/OGL_Textures.cpp:1560
↓ 1 callersFunctionOGL_SetDefaults
Set defaults
Source_Files/RenderMain/OGL_Setup.cpp:219
↓ 1 callersFunctionOGL_SetForeground
Sets the view to what's suitable for rendering foreground objects like weapons in hand
Source_Files/RenderMain/OGL_Render.cpp:1125
↓ 1 callersFunctionOGL_SetForegroundView
Sets whether a foreground object is horizontally reflected
Source_Files/RenderMain/OGL_Render.cpp:1146
↓ 1 callersFunctionOGL_StartMain
Source_Files/RenderMain/OGL_Render.cpp:822
↓ 1 callersFunctionOGL_StartProgress
Source_Files/RenderMain/OGL_Setup.cpp:148
↓ 1 callersFunctionOGL_StartTextures
Initialize the texture accounting
Source_Files/RenderMain/OGL_Textures.cpp:272
↓ 1 callersFunctionOGL_StopProgress
Source_Files/RenderMain/OGL_Setup.cpp:178
↓ 1 callersFunctionOGL_StopTextures
Done with the texture accounting
Source_Files/RenderMain/OGL_Textures.cpp:372
↓ 1 callersFunctionOGL_TextWidth
Source_Files/RenderMain/OGL_Render.cpp:3017
↓ 1 callersFunctionOGL_UnloadTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:78
↓ 1 callersMethodOpenDevice
Source_Files/Sound/OpenALManager.cpp:272
↓ 1 callersMethodOpenGLPrefsByRunning
Source_Files/Misc/preference_dialogs.cpp:182
↓ 1 callersMethodOpenGLViewPort
Source_Files/RenderOther/screen.cpp:357
↓ 1 callersMethodPacketHandler
Source_Files/Network/StarGameProtocol.cpp:79
↓ 1 callersMethodParseDirectory
Source_Files/XML/QuickSave.cpp:756
↓ 1 callersMethodPeekUnconfirmedActionFlag
Source_Files/Network/StarGameProtocol.cpp:183
↓ 1 callersFunctionPhysVarsToStream
Source_Files/GameWorld/player.cpp:2168
↓ 1 callersMethodPickAvailableSource
It's not a good idea generating dynamically a new source for each player It's slow so it's better having a pool, also we already know the max amount o
Source_Files/Sound/OpenALManager.cpp:206
↓ 1 callersMethodPlayMusic
Source_Files/Sound/OpenALManager.cpp:188
↓ 1 callersMethodPlayStream
Used for video playback
Source_Files/Sound/OpenALManager.cpp:196
↓ 1 callersFunctionPlayerStartToStream
Source_Files/Misc/vbl.cpp:1035
↓ 1 callersFunctionPreloadTextures
Reads off of the current map; call it to avoid lazy loading of textures ZZZ: changes to try to do less redundant work (using a set of pairs etc.)
Source_Files/RenderMain/OGL_Render.cpp:660
↓ 1 callersFunctionPreservePreLuaSettings
Source_Files/Lua/lua_script.cpp:1973
↓ 1 callersMethodProcess
Source_Files/Misc/Statistics.cpp:54
↓ 1 callersMethodProgress
Source_Files/RenderOther/OGL_LoadScreen.cpp:106
↓ 1 callersFunctionProjectileIsGuided
Indicates this feature of some type of projectile
Source_Files/GameWorld/projectiles.cpp:1084
↓ 1 callersMethodPromptForRecording
Source_Files/Videos/Movie.cpp:61
↓ 1 callersMethodRandomSoundIndexToSoundIndex
Source_Files/Sound/SoundManager.cpp:687
↓ 1 callersMethodReadDirectoryDialog
Source_Files/Files/FileHandler.cpp:1352
↓ 1 callersMethodReadZIP
Read ZIP file contents
Source_Files/Files/FileHandler.cpp:940
↓ 1 callersMethodRemove
Source_Files/Sound/ReplacementSounds.cpp:83
↓ 1 callersFunctionRenderAsLandscape
Render the wall texture as a landscape; it returns whether or not the texture is a legitimate landscape texture and it does not care about the surface
Source_Files/RenderMain/OGL_Render.cpp:1823
↓ 1 callersFunctionRenderAsRealWall
Render the wall texture as a "real" wall; it returns whether or not the texture is a legitimate wall texture
Source_Files/RenderMain/OGL_Render.cpp:1238
↓ 1 callersFunctionRenderModel
Source_Files/RenderMain/RenderRasterize_Shader.cpp:901
↓ 1 callersFunctionRenderModel
Source_Files/RenderMain/OGL_Render.cpp:2395
↓ 1 callersFunctionRenderModelSetup
Source_Files/RenderMain/OGL_Render.cpp:2244
↓ 1 callersFunctionReplenishPlayerOxygen
LP: assumes nonnegative change rate
Source_Files/GameWorld/player.cpp:1300
↓ 1 callersMethodRequestSequenceTransition
Source_Files/Sound/MusicPlayer.cpp:257
↓ 1 callersFunctionResample
Source_Files/RenderOther/sdl_resize.cpp:37
↓ 1 callersMethodReset
Source_Files/RenderMain/OGL_Model_Def.cpp:215
↓ 1 callersMethodReset
Resets the object's texture state
Source_Files/RenderMain/OGL_Textures.cpp:199
↓ 1 callersMethodReset
Source_Files/RenderMain/SW_Texture_Extras.cpp:137
↓ 1 callersFunctionResetLuaMute
Source_Files/Lua/lua_script.cpp:2334
↓ 1 callersFunctionResetOverheadMap
Source_Files/RenderOther/overhead_map.cpp:348
↓ 1 callersMethodResize
Source_Files/Lua/lua_hud_script.cpp:180
↓ 1 callersMethodRestoreAll
Source_Files/Lua/lua_script.cpp:1095
↓ 1 callersMethodRestorePassed
Source_Files/Lua/lua_script.cpp:1120
↓ 1 callersFunctionRestorePreLuaSettings
Source_Files/Lua/lua_script.cpp:1996
↓ 1 callersMethodRetrieveSource
Source_Files/Sound/OpenALManager.cpp:237
↓ 1 callersMethodRsrcPresent
Source_Files/XML/XML_LevelScript.cpp:85
↓ 1 callersMethodRun
Source_Files/Lua/lua_script.cpp:974
↓ 1 callersMethodRun
Source_Files/Lua/lua_hud_script.cpp:223
↓ 1 callersFunctionRunRestorationScript
Intended for restoring old parameter values, because MML sets values at a variety of different places, and it may be easier to simply set stuff back t
Source_Files/XML/XML_LevelScript.cpp:306
↓ 1 callersFunctionRunScriptChunks
Source_Files/XML/XML_LevelScript.cpp:243
↓ 1 callersMethodRunning
Source_Files/Lua/lua_hud_script.cpp:91
↓ 1 callersFunctionSDL_RWFromOStream
the ostream must remain valid for RWops' lifetime
Source_Files/Files/SDL_rwops_ostream.cpp:75
↓ 1 callersFunctionSDL_RWFromZZIP
Source_Files/Files/SDL_rwops_zzip.c:48
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