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github.com/Aleph-One-Marathon/alephone
/ functions
Functions
6,863 in github.com/Aleph-One-Marathon/alephone
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Functions
6,863
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Types & classes
1,327
↓ 1 callers
Function
MainScreenWindowHeight
Source_Files/RenderOther/screen.cpp:2224
↓ 1 callers
Method
MarkCollections
Source_Files/Lua/lua_hud_script.cpp:240
↓ 1 callers
Function
MdlHashFunc
Source_Files/RenderMain/OGL_Model_Def.cpp:98
↓ 1 callers
Function
NetAllowCarnageMessages
Source_Files/Network/network.cpp:2694
↓ 1 callers
Function
NetAllowOverlayMap
Source_Files/Network/network.cpp:2706
↓ 1 callers
Function
NetAllowSavingLevel
Source_Files/Network/network.cpp:2699
↓ 1 callers
Function
NetAllowTunnelVision
Source_Files/Network/network.cpp:2684
↓ 1 callers
Function
NetCancelJoin
Source_Files/Network/network.cpp:1636
↓ 1 callers
Function
NetChangeColors
Source_Files/Network/network.cpp:1642
↓ 1 callers
Function
NetCheckWorldUpdate
Source_Files/Network/network.cpp:2269
↓ 1 callers
Function
NetConnectRemoteHub
Source_Files/Network/network.cpp:1492
↓ 1 callers
Function
NetDDPCloseSocket
Source_Files/Network/network_udp.cpp:109
↓ 1 callers
Function
NetDDPOpenSocket
* Open socket */ Most of this function by ZZZ. Incoming port number should be in network byte order.
Source_Files/Network/network_udp.cpp:86
↓ 1 callers
Function
NetDoneGathering
Source_Files/Network/network.cpp:1305
↓ 1 callers
Function
NetGetLatency
Source_Files/Network/network.cpp:2714
↓ 1 callers
Function
NetGetNetTime
Source_Files/Network/network.cpp:2263
↓ 1 callers
Function
NetGetPlayerIdentifier
Source_Files/Network/network.cpp:1675
↓ 1 callers
Function
NetGetUnconfirmedActionFlag
Source_Files/Network/network.cpp:2734
↓ 1 callers
Function
NetGetUnconfirmedActionFlagsCount
Source_Files/Network/network.cpp:2729
↓ 1 callers
Function
NetHandleUngatheredPlayer
Source_Files/Network/network.cpp:2520
↓ 1 callers
Function
NetInitializeSessionIdentifier
Source_Files/Network/network.cpp:1426
↓ 1 callers
Function
NetSetCapabilities
Source_Files/Network/network.cpp:1560
↓ 1 callers
Function
NetSetGatherCallbacks
Source_Files/Network/network.cpp:1115
↓ 1 callers
Function
NetState
Source_Files/Network/network.cpp:1412
↓ 1 callers
Function
NetUpdateUnconfirmedActionFlags
Source_Files/Network/network.cpp:2739
↓ 1 callers
Function
OGL_CountModels
Source_Files/RenderMain/OGL_Model_Def.cpp:593
↓ 1 callers
Function
OGL_CountModelsImages
Source_Files/RenderMain/OGL_Setup.cpp:411
↓ 1 callers
Function
OGL_CountTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:59
↓ 1 callers
Function
OGL_DrawHUD
Source_Files/RenderOther/HUDRenderer_OGL.cpp:64
↓ 1 callers
Method
OGL_DrawText
Renders text a la _draw_screen_text() (see screen_drawing.h), with alignment and wrapping. Modelview matrix is unaffected.
Source_Files/RenderOther/FontHandler.cpp:371
↓ 1 callers
Function
OGL_EndMain
Source_Files/RenderMain/OGL_Render.cpp:925
↓ 1 callers
Function
OGL_GetCurrFogData
Source_Files/RenderMain/OGL_Render.cpp:379
↓ 1 callers
Function
OGL_GetTextureOptions
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:87
↓ 1 callers
Function
OGL_Initialize
Initializer
Source_Files/RenderMain/OGL_Setup.cpp:100
↓ 1 callers
Function
OGL_LoadModels
for managing the model and image loading and unloading
Source_Files/RenderMain/OGL_Model_Def.cpp:605
↓ 1 callers
Function
OGL_LoadModelsImages
for managing the model and image loading and unloading
Source_Files/RenderMain/OGL_Setup.cpp:417
↓ 1 callers
Function
OGL_LoadTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:66
↓ 1 callers
Function
OGL_Rasterizer_Init
Source_Files/RenderMain/render.cpp:308
↓ 1 callers
Function
OGL_RenderCrosshairs
Rendering crosshairs
Source_Files/RenderMain/OGL_Render.cpp:2911
↓ 1 callers
Function
OGL_RenderSprite
Returns true if OpenGL is active; if not, then false.
Source_Files/RenderMain/OGL_Render.cpp:2041
↓ 1 callers
Function
OGL_RenderText
Rendering text
Source_Files/RenderMain/OGL_Render.cpp:3028
↓ 1 callers
Function
OGL_RenderTextCursor
Render the console cursor
Source_Files/RenderMain/OGL_Render.cpp:3208
↓ 1 callers
Function
OGL_ResetTextures
Source_Files/RenderMain/OGL_Textures.cpp:1560
↓ 1 callers
Function
OGL_SetDefaults
Set defaults
Source_Files/RenderMain/OGL_Setup.cpp:219
↓ 1 callers
Function
OGL_SetForeground
Sets the view to what's suitable for rendering foreground objects like weapons in hand
Source_Files/RenderMain/OGL_Render.cpp:1125
↓ 1 callers
Function
OGL_SetForegroundView
Sets whether a foreground object is horizontally reflected
Source_Files/RenderMain/OGL_Render.cpp:1146
↓ 1 callers
Function
OGL_StartMain
Source_Files/RenderMain/OGL_Render.cpp:822
↓ 1 callers
Function
OGL_StartProgress
Source_Files/RenderMain/OGL_Setup.cpp:148
↓ 1 callers
Function
OGL_StartTextures
Initialize the texture accounting
Source_Files/RenderMain/OGL_Textures.cpp:272
↓ 1 callers
Function
OGL_StopProgress
Source_Files/RenderMain/OGL_Setup.cpp:178
↓ 1 callers
Function
OGL_StopTextures
Done with the texture accounting
Source_Files/RenderMain/OGL_Textures.cpp:372
↓ 1 callers
Function
OGL_TextWidth
Source_Files/RenderMain/OGL_Render.cpp:3017
↓ 1 callers
Function
OGL_UnloadTextures
Source_Files/RenderMain/OGL_Subst_Texture_Def.cpp:78
↓ 1 callers
Method
OpenDevice
Source_Files/Sound/OpenALManager.cpp:272
↓ 1 callers
Method
OpenGLPrefsByRunning
Source_Files/Misc/preference_dialogs.cpp:182
↓ 1 callers
Method
OpenGLViewPort
Source_Files/RenderOther/screen.cpp:357
↓ 1 callers
Method
PacketHandler
Source_Files/Network/StarGameProtocol.cpp:79
↓ 1 callers
Method
ParseDirectory
Source_Files/XML/QuickSave.cpp:756
↓ 1 callers
Method
PeekUnconfirmedActionFlag
Source_Files/Network/StarGameProtocol.cpp:183
↓ 1 callers
Function
PhysVarsToStream
Source_Files/GameWorld/player.cpp:2168
↓ 1 callers
Method
PickAvailableSource
It's not a good idea generating dynamically a new source for each player It's slow so it's better having a pool, also we already know the max amount o
Source_Files/Sound/OpenALManager.cpp:206
↓ 1 callers
Method
PlayMusic
Source_Files/Sound/OpenALManager.cpp:188
↓ 1 callers
Method
PlayStream
Used for video playback
Source_Files/Sound/OpenALManager.cpp:196
↓ 1 callers
Function
PlayerStartToStream
Source_Files/Misc/vbl.cpp:1035
↓ 1 callers
Function
PreloadTextures
Reads off of the current map; call it to avoid lazy loading of textures ZZZ: changes to try to do less redundant work (using a set of pairs etc.)
Source_Files/RenderMain/OGL_Render.cpp:660
↓ 1 callers
Function
PreservePreLuaSettings
Source_Files/Lua/lua_script.cpp:1973
↓ 1 callers
Method
Process
Source_Files/Misc/Statistics.cpp:54
↓ 1 callers
Method
Progress
Source_Files/RenderOther/OGL_LoadScreen.cpp:106
↓ 1 callers
Function
ProjectileIsGuided
Indicates this feature of some type of projectile
Source_Files/GameWorld/projectiles.cpp:1084
↓ 1 callers
Method
PromptForRecording
Source_Files/Videos/Movie.cpp:61
↓ 1 callers
Method
RandomSoundIndexToSoundIndex
Source_Files/Sound/SoundManager.cpp:687
↓ 1 callers
Method
ReadDirectoryDialog
Source_Files/Files/FileHandler.cpp:1352
↓ 1 callers
Method
ReadZIP
Read ZIP file contents
Source_Files/Files/FileHandler.cpp:940
↓ 1 callers
Method
Remove
Source_Files/Sound/ReplacementSounds.cpp:83
↓ 1 callers
Function
RenderAsLandscape
Render the wall texture as a landscape; it returns whether or not the texture is a legitimate landscape texture and it does not care about the surface
Source_Files/RenderMain/OGL_Render.cpp:1823
↓ 1 callers
Function
RenderAsRealWall
Render the wall texture as a "real" wall; it returns whether or not the texture is a legitimate wall texture
Source_Files/RenderMain/OGL_Render.cpp:1238
↓ 1 callers
Function
RenderModel
Source_Files/RenderMain/RenderRasterize_Shader.cpp:901
↓ 1 callers
Function
RenderModel
Source_Files/RenderMain/OGL_Render.cpp:2395
↓ 1 callers
Function
RenderModelSetup
Source_Files/RenderMain/OGL_Render.cpp:2244
↓ 1 callers
Function
ReplenishPlayerOxygen
LP: assumes nonnegative change rate
Source_Files/GameWorld/player.cpp:1300
↓ 1 callers
Method
RequestSequenceTransition
Source_Files/Sound/MusicPlayer.cpp:257
↓ 1 callers
Function
Resample
Source_Files/RenderOther/sdl_resize.cpp:37
↓ 1 callers
Method
Reset
Source_Files/RenderMain/OGL_Model_Def.cpp:215
↓ 1 callers
Method
Reset
Resets the object's texture state
Source_Files/RenderMain/OGL_Textures.cpp:199
↓ 1 callers
Method
Reset
Source_Files/RenderMain/SW_Texture_Extras.cpp:137
↓ 1 callers
Function
ResetLuaMute
Source_Files/Lua/lua_script.cpp:2334
↓ 1 callers
Function
ResetOverheadMap
Source_Files/RenderOther/overhead_map.cpp:348
↓ 1 callers
Method
Resize
Source_Files/Lua/lua_hud_script.cpp:180
↓ 1 callers
Method
RestoreAll
Source_Files/Lua/lua_script.cpp:1095
↓ 1 callers
Method
RestorePassed
Source_Files/Lua/lua_script.cpp:1120
↓ 1 callers
Function
RestorePreLuaSettings
Source_Files/Lua/lua_script.cpp:1996
↓ 1 callers
Method
RetrieveSource
Source_Files/Sound/OpenALManager.cpp:237
↓ 1 callers
Method
RsrcPresent
Source_Files/XML/XML_LevelScript.cpp:85
↓ 1 callers
Method
Run
Source_Files/Lua/lua_script.cpp:974
↓ 1 callers
Method
Run
Source_Files/Lua/lua_hud_script.cpp:223
↓ 1 callers
Function
RunRestorationScript
Intended for restoring old parameter values, because MML sets values at a variety of different places, and it may be easier to simply set stuff back t
Source_Files/XML/XML_LevelScript.cpp:306
↓ 1 callers
Function
RunScriptChunks
Source_Files/XML/XML_LevelScript.cpp:243
↓ 1 callers
Method
Running
Source_Files/Lua/lua_hud_script.cpp:91
↓ 1 callers
Function
SDL_RWFromOStream
the ostream must remain valid for RWops' lifetime
Source_Files/Files/SDL_rwops_ostream.cpp:75
↓ 1 callers
Function
SDL_RWFromZZIP
Source_Files/Files/SDL_rwops_zzip.c:48
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