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hub / github.com/AirtestProject/Poco-SDK / GetOrAdd

Method GetOrAdd

Unity3D/ConcurrentDictionary.cs:870–884  ·  view source on GitHub ↗

Adds a key/value pair to the if the key does not already exist. The key of the element to add. The function used to generate a value for the key is a null reference (Nothing in Visual Basic).</excep

(TKey key, Func<TKey, TValue> valueFactory)

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Callers

nothing calls this directly

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