| 28 | class LoadScriptCommand : public CommandDispatcher { |
| 29 | public: |
| 30 | std::string get_name() const override { |
| 31 | return "l"; |
| 32 | } |
| 33 | |
| 34 | std::string get_description() const override { |
| 35 | return "Load and execute a Lua script in the target process."; |
nothing calls this directly
no outgoing calls
no test coverage detected