| 23681 | } |
| 23682 | |
| 23683 | void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label) |
| 23684 | { |
| 23685 | if (!TreeNode(label, "%s (%d)", label, windows->Size)) |
| 23686 | return; |
| 23687 | for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back |
| 23688 | { |
| 23689 | PushID((*windows)[i]); |
| 23690 | DebugNodeWindow((*windows)[i], "Window"); |
| 23691 | PopID(); |
| 23692 | } |
| 23693 | TreePop(); |
| 23694 | } |
| 23695 | |
| 23696 | // FIXME-OPT: This is technically suboptimal, but it is simpler this way. |
| 23697 | void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack) |
nothing calls this directly
no outgoing calls
no test coverage detected