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Method DebugNodeDrawList

imgui_tiny_app/imgui/imgui.cpp:23138–23230  ·  view source on GitHub ↗

[DEBUG] Display contents of ImDrawList Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport.

Source from the content-addressed store, hash-verified

23136// [DEBUG] Display contents of ImDrawList
23137// Note that both 'window' and 'viewport' may be NULL here. Viewport is generally null of destroyed popups which previously owned a viewport.
23138void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, const ImDrawList* draw_list, const char* label)
23139{
23140 ImGuiContext& g = *GImGui;
23141 ImGuiMetricsConfig* cfg = &g.DebugMetricsConfig;
23142 int cmd_count = draw_list->CmdBuffer.Size;
23143 if (cmd_count > 0 && draw_list->CmdBuffer.back().ElemCount == 0 && draw_list->CmdBuffer.back().UserCallback == NULL)
23144 cmd_count--;
23145 bool node_open = TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, cmd_count);
23146 if (draw_list == GetWindowDrawList())
23147 {
23148 SameLine();
23149 TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
23150 if (node_open)
23151 TreePop();
23152 return;
23153 }
23154
23155 ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
23156 if (window && IsItemHovered() && fg_draw_list)
23157 fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
23158 if (!node_open)
23159 return;
23160
23161 if (window && !window->WasActive)
23162 TextDisabled("Warning: owning Window is inactive. This DrawList is not being rendered!");
23163
23164 for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.Data; pcmd < draw_list->CmdBuffer.Data + cmd_count; pcmd++)
23165 {
23166 if (pcmd->UserCallback)
23167 {
23168 BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
23169 continue;
23170 }
23171
23172 char texid_desc[30];
23173 FormatTextureRefForDebugDisplay(texid_desc, IM_COUNTOF(texid_desc), pcmd->TexRef);
23174 char buf[300];
23175 ImFormatString(buf, IM_COUNTOF(buf), "DrawCmd:%5d tris, Tex %s, ClipRect (%4.0f,%4.0f)-(%4.0f,%4.0f)",
23176 pcmd->ElemCount / 3, texid_desc, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
23177 bool pcmd_node_open = TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf);
23178 if (IsItemHovered() && (cfg->ShowDrawCmdMesh || cfg->ShowDrawCmdBoundingBoxes) && fg_draw_list)
23179 DebugNodeDrawCmdShowMeshAndBoundingBox(fg_draw_list, draw_list, pcmd, cfg->ShowDrawCmdMesh, cfg->ShowDrawCmdBoundingBoxes);
23180 if (!pcmd_node_open)
23181 continue;
23182
23183 // Calculate approximate coverage area (touched pixel count)
23184 // This will be in pixels squared as long there's no post-scaling happening to the renderer output.
23185 const ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
23186 const ImDrawVert* vtx_buffer = draw_list->VtxBuffer.Data + pcmd->VtxOffset;
23187 float total_area = 0.0f;
23188 for (unsigned int idx_n = pcmd->IdxOffset; idx_n < pcmd->IdxOffset + pcmd->ElemCount; )
23189 {
23190 ImVec2 triangle[3];
23191 for (int n = 0; n < 3; n++, idx_n++)
23192 triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos;
23193 total_area += ImTriangleArea(triangle[0], triangle[1], triangle[2]);
23194 }
23195

Callers

nothing calls this directly

Calls 10

ImVec4Class · 0.85
GetForegroundDrawListFunction · 0.85
ImFormatStringFunction · 0.85
ImTriangleAreaFunction · 0.85
AddRectMethod · 0.80
BeginMethod · 0.80
AddPolylineMethod · 0.80
beginMethod · 0.45
StepMethod · 0.45

Tested by

no test coverage detected