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Functions3,664 in github.com/Aegel5/SimpleSwitcher

↓ 1 callersFunctionImGui_ImplDX11_InitMultiViewportSupport
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:813
↓ 1 callersFunctionImGui_ImplDX11_NewFrame
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:685
↓ 1 callersFunctionImGui_ImplDX11_SetSwapChainDescs
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:714
↓ 1 callersFunctionImGui_ImplDX11_Shutdown
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:665
↓ 1 callersFunctionImGui_ImplDX11_ShutdownMultiViewportSupport
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:838
↓ 1 callersFunctionImGui_ImplDX11_UpdateTexture
imgui_tiny_app/imgui/backends/imgui_impl_dx11.cpp:369
↓ 1 callersFunctionImGui_ImplFreeType_BlitGlyph
imgui_tiny_app/imgui/misc/freetype/imgui_freetype.cpp:264
↓ 1 callersFunctionImGui_ImplFreeType_LoadGlyph
imgui_tiny_app/imgui/misc/freetype/imgui_freetype.cpp:223
↓ 1 callersFunctionImGui_ImplWin32_EnableDpiAwareness
Helper function to enable DPI awareness without setting up a manifest
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:1029
↓ 1 callersFunctionImGui_ImplWin32_GetDpiScaleForHwnd
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:1100
↓ 1 callersFunctionImGui_ImplWin32_Init
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:250
↓ 1 callersFunctionImGui_ImplWin32_InitMultiViewportSupport
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:1485
↓ 1 callersFunctionImGui_ImplWin32_IsDpiAwarenessPerMonitorAwareV2
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:1058
↓ 1 callersFunctionImGui_ImplWin32_KeyEventToImGuiKey
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:548
↓ 1 callersFunctionImGui_ImplWin32_NewFrame
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:507
↓ 1 callersFunctionImGui_ImplWin32_ProcessKeyEventsWorkarounds
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:329
↓ 1 callersFunctionImGui_ImplWin32_Shutdown
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:261
↓ 1 callersFunctionImGui_ImplWin32_ShutdownMultiViewportSupport
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:1532
↓ 1 callersFunctionImGui_ImplWin32_UpdateGamepads
Gamepad navigation mapping
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:418
↓ 1 callersFunctionImGui_ImplWin32_UpdateKeyModifiers
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:344
↓ 1 callersFunctionImGui_ImplWin32_UpdateMouseData
This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports) Because of that, it is a little more complicated t
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:365
↓ 1 callersFunctionImGui_ImplWin32_WndProcHandler
imgui_tiny_app/imgui/backends/imgui_impl_win32.cpp:737
↓ 1 callersFunctionImLinearRemapClamp
imgui_tiny_app/imgui/imgui_internal.h:545
↓ 1 callersFunctionImLinearSweep
imgui_tiny_app/imgui/imgui_internal.h:544
↓ 1 callersFunctionImMemdup
imgui_tiny_app/imgui/imgui.cpp:2232
↓ 1 callersFunctionImParseFormatSanitizeForPrinting
Sanitize format - Zero terminate so extra characters after format (e.g. "%f123") don't confuse atof/atoi - stb_sprintf.h supports several new modifier
imgui_tiny_app/imgui/imgui_widgets.cpp:3631
↓ 1 callersFunctionImParseFormatSanitizeForScanning
- For scanning we need to remove all width and precision fields and flags "%+3.7f" -> "%f". BUT don't strip types like "%I64d" which includes digits.
imgui_tiny_app/imgui/imgui_widgets.cpp:3646
↓ 1 callersFunctionImParseFormatTrimDecorations
Extract the format out of a format string with leading or trailing decorations fmt = "blah blah" -> return "" fmt = "%.3f" -> return fmt fmt =
imgui_tiny_app/imgui/imgui_widgets.cpp:3616
↓ 1 callersFunctionImRound64
imgui_tiny_app/imgui/imgui_internal.h:540
↓ 1 callersFunctionImRsqrt
imgui_tiny_app/imgui/imgui_internal.h:509
↓ 1 callersFunctionImSign
imgui_tiny_app/imgui/imgui_internal.h:506
↓ 1 callersFunctionImStrTrimBlanks
Trim str by offsetting contents when there's leading data + writing a \0 at the trailing position. We use this in situation where the cost is negligib
imgui_tiny_app/imgui/imgui.cpp:2304
↓ 1 callersFunctionImStrdup
imgui_tiny_app/imgui/imgui.cpp:2225
↓ 1 callersFunctionImStrdupcpy
imgui_tiny_app/imgui/imgui.cpp:2238
↓ 1 callersFunctionImStreolRange
Find end-of-line. Return pointer will point to either first \n, either str_end.
imgui_tiny_app/imgui/imgui.cpp:2267
↓ 1 callersFunctionImTextCountLines
imgui_tiny_app/imgui/imgui.cpp:2841
↓ 1 callersFunctionImTextCountUtf8BytesFromStr
imgui_tiny_app/imgui/imgui.cpp:2804
↓ 1 callersFunctionImTextInitClassifiers
imgui_tiny_app/imgui/imgui_draw.cpp:5475
↓ 1 callersFunctionImTextureDataGetFormatName
imgui_tiny_app/imgui/imgui_draw.cpp:2468
↓ 1 callersFunctionImTextureDataGetStatusName
imgui_tiny_app/imgui/imgui_draw.cpp:2455
↓ 1 callersFunctionImTextureRef
imgui_tiny_app/imgui/imgui.h:374
↓ 1 callersFunctionImTriangleArea
imgui_tiny_app/imgui/imgui_internal.h:560
↓ 1 callersFunctionImTriangleBarycentricCoords
imgui_tiny_app/imgui/imgui.cpp:2170
↓ 1 callersFunctionImTriangleClosestPoint
imgui_tiny_app/imgui/imgui.cpp:2181
↓ 1 callersFunctionImageToIconConsume
src/libtools/utils/Images.h:179
↓ 1 callersFunctionImageToShaderConsume
src/gui2/ImagesTx.h:28
↓ 1 callersFunctionInit
imgui_tiny_app/Backends_Win.h:144
↓ 1 callersFunctionInitDisableMainViewport
imgui_tiny_app/Backends_Win.h:214
↓ 1 callersMethodInitFont
imgui_tiny_app/imgui/misc/freetype/imgui_freetype.cpp:180
↓ 1 callersFunctionInitRenders
imgui_tiny_app/Backends_Win.h:218
↓ 1 callersFunctionInitViewportDrawData
imgui_tiny_app/imgui/imgui.cpp:6051
↓ 1 callersMethodInitialize
imgui_tiny_app/imgui/imgui.cpp:4461
↓ 1 callersFunctionInputTextLineIndexBuild
FIXME-WORDWRAP: Bundle some of this into ImGuiTextIndex and/or extract as a different tool? 'max_output_buffer_size' happens to be a meaningful optimi
imgui_tiny_app/imgui/imgui_widgets.cpp:4607
↓ 1 callersFunctionInputTextLineIndexGetPosOffset
imgui_tiny_app/imgui/imgui_widgets.cpp:4658
↓ 1 callersFunctionInt
auto Uint() { return _uint_distrib(rnd_engine); }
src/libtools/utils/rand.h:15
↓ 1 callersFunctionInvertCase
src/WorkerImplement.cpp:99
↓ 1 callersMethodIsActive
imgui_tiny_app/imgui/imgui.h:2881
↓ 1 callersFunctionIsCapslockEnabled
src/libtools/utils/layout-utils.h:191
↓ 1 callersFunctionIsCurrentProcessActive
src/libtools/utils/win_utils.h:52
↓ 1 callersFunctionIsDockNodeTitleBarHighlighted
imgui_tiny_app/imgui/imgui.cpp:19397
↓ 1 callersMethodIsDouble
src/libtools/utils/CHotKey.h:155
↓ 1 callersFunctionIsEmpty
imgui_tiny_app/imgui/imgui_internal.h:2082
↓ 1 callersFunctionIsGamepadKey
imgui_tiny_app/imgui/imgui_internal.h:3625
↓ 1 callersMethodIsGlyphRangeUnused
API is designed this way to avoid exposing the 8K page size e.g. use with IsGlyphRangeUnused(0, 255)
imgui_tiny_app/imgui/imgui_draw.cpp:5184
↓ 1 callersMethodIsIsFutureAndEnabled
src/gui2/Notificator/Entry.h:52
↓ 1 callersFunctionIsKeyboardKey
imgui_tiny_app/imgui/imgui_internal.h:3624
↓ 1 callersMethodIsKnownMods
src/libtools/utils/CHotKey.h:159
↓ 1 callersFunctionIsLegacyKey
imgui_tiny_app/imgui/imgui_internal.h:3623
↓ 1 callersFunctionIsMouseKey
imgui_tiny_app/imgui/imgui_internal.h:3626
↓ 1 callersMethodIsPreview
imgui_tiny_app/imgui/imgui.h:2848
↓ 1 callersMethodIsSkipProgramTop
src/Settings.h:55
↓ 1 callersMethodIsVisible
src/gui2/main_wnd.h:36
↓ 1 callersFunctionIsWindows10OrGreater
src/libtools/core/WinInfo.h:39
↓ 1 callersFunctionLoadBitmapFromStream
Loads a PNG image from the specified stream (using Windows Imaging Component).
src/old/gui/img_res.h:57
↓ 1 callersFunctionLoadConfig
src/Settings.cpp:122
↓ 1 callersFunctionLoadFonts
src/gui2/LoadFonts.h:5
↓ 1 callersFunctionLoadTexture_RGBA8
imgui_tiny_app/Backends_Win.h:269
↓ 1 callersMethodLog
src/libtools/core/Logger.h:142
↓ 1 callersMethodMaxDay
src/gui2/Notificator/Utils.h:17
↓ 1 callersFunctionMenuItemForColumnReorder
FIXME: Copied from MenuItem() for the purpose of being able to pass _SelectOnRelease (#9312)
imgui_tiny_app/imgui/imgui_tables.cpp:3511
↓ 1 callersFunctionNavBiasScoringRect
Bias scoring rect ahead of scoring + update preferred pos (if missing) using source position
imgui_tiny_app/imgui/imgui.cpp:14646
↓ 1 callersFunctionNewFrame
imgui_tiny_app/Backends_Win.h:230
↓ 1 callersMethodNextEnabledLayout
src/ConfigData.h:111
↓ 1 callersMethodNormalizePaths
src/Settings.h:45
↓ 1 callersFunctionNowLocal
src/gui2/Notificator/Utils.h:40
↓ 1 callersMethodOnCreateMenu
src/libtools/utils/WinTray.h:89
↓ 1 callersMethodOnDouble
src/libtools/utils/WinTray.h:92
↓ 1 callersMethodOpen
src/CClipWorker.h:16
↓ 1 callersFunctionParseSnippet
src/ParseSnippet.h:6
↓ 1 callersFunctionPathBezierCubicCurveToCasteljau
Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
imgui_tiny_app/imgui/imgui_draw.cpp:1366
↓ 1 callersMethodPathBezierQuadraticCurveTo
imgui_tiny_app/imgui/imgui_draw.cpp:1425
↓ 1 callersFunctionPathBezierQuadraticCurveToCasteljau
imgui_tiny_app/imgui/imgui_draw.cpp:1391
↓ 1 callersMethodPathFillConcave
imgui_tiny_app/imgui/imgui.h:3516
↓ 1 callersMethodPlayRandom
src/SoundManager.h:35
↓ 1 callersMethodPopBack
src/libtools/utils/CHotKey.h:96
↓ 1 callersMethodPopTexture
imgui_tiny_app/imgui/imgui_draw.cpp:705
↓ 1 callersFunctionPostMsg
src/libtools/utils/win_utils.h:32
↓ 1 callersMethodPrimRectUV
imgui_tiny_app/imgui/imgui_draw.cpp:777
↓ 1 callersMethodPrimUnreserve
Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
imgui_tiny_app/imgui/imgui_draw.cpp:751
↓ 1 callersFunctionPrintLocal
src/gui2/Notificator/Utils.h:43
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