| 473 | self._notifications.set_text('Error: %s' % text, (255, 0, 0)) |
| 474 | |
| 475 | def render(self, display): |
| 476 | if self._show_info: |
| 477 | info_surface = pygame.Surface((220, self.dim[1])) |
| 478 | info_surface.set_alpha(100) |
| 479 | display.blit(info_surface, (0, 0)) |
| 480 | v_offset = 4 |
| 481 | bar_h_offset = 100 |
| 482 | bar_width = 106 |
| 483 | for item in self._info_text: |
| 484 | if v_offset + 18 > self.dim[1]: |
| 485 | break |
| 486 | if isinstance(item, list): |
| 487 | if len(item) > 1: |
| 488 | points = [(x + 8, v_offset + 8 + (1.0 - y) * 30) for x, y in enumerate(item)] |
| 489 | pygame.draw.lines(display, (255, 136, 0), False, points, 2) |
| 490 | item = None |
| 491 | v_offset += 18 |
| 492 | elif isinstance(item, tuple): |
| 493 | if isinstance(item[1], bool): |
| 494 | rect = pygame.Rect((bar_h_offset, v_offset + 8), (6, 6)) |
| 495 | pygame.draw.rect(display, (255, 255, 255), rect, 0 if item[1] else 1) |
| 496 | else: |
| 497 | rect_border = pygame.Rect((bar_h_offset, v_offset + 8), (bar_width, 6)) |
| 498 | pygame.draw.rect(display, (255, 255, 255), rect_border, 1) |
| 499 | f = (item[1] - item[2]) / (item[3] - item[2]) |
| 500 | if item[2] < 0.0: |
| 501 | rect = pygame.Rect((bar_h_offset + f * (bar_width - 6), v_offset + 8), (6, 6)) |
| 502 | else: |
| 503 | rect = pygame.Rect((bar_h_offset, v_offset + 8), (f * bar_width, 6)) |
| 504 | pygame.draw.rect(display, (255, 255, 255), rect) |
| 505 | item = item[0] |
| 506 | if item: # At this point has to be a str. |
| 507 | surface = self._font_mono.render(item, True, (255, 255, 255)) |
| 508 | display.blit(surface, (8, v_offset)) |
| 509 | v_offset += 18 |
| 510 | self._notifications.render(display) |
| 511 | self.help.render(display) |
| 512 | |
| 513 | |
| 514 | # ============================================================================== |