| 91 | } |
| 92 | |
| 93 | fn process_input( |
| 94 | window: &Window, |
| 95 | player: &mut player::Player, |
| 96 | map: &map::Map, |
| 97 | ) -> Result<(), String> { |
| 98 | if !window.is_open() || window.is_key_pressed(Key::Escape, KeyRepeat::No) { |
| 99 | return Err(String::from("Goodbye!")); |
| 100 | } |
| 101 | |
| 102 | let mut straight: Option<StraightMovement> = None; |
| 103 | let mut side: Option<SideMovement> = None; |
| 104 | let mut turn: Option<TurnMovement> = None; |
| 105 | let mut run = false; |
| 106 | if window.is_key_down(Key::LeftShift) { |
| 107 | run = true; |
| 108 | } |
| 109 | |
| 110 | if window.is_key_down(Key::Left) || window.is_key_down(Key::A) { |
| 111 | if window.is_key_down(Key::X) { |
| 112 | // alternate from turning to strafing |
| 113 | side = Some(SideMovement::StrafeLeft); |
| 114 | } else { |
| 115 | turn = Some(TurnMovement::TurnLeft); |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | if window.is_key_down(Key::Right) || window.is_key_down(Key::D) { |
| 120 | if window.is_key_down(Key::X) { |
| 121 | // alternate from turning to strafing |
| 122 | side = Some(SideMovement::StrafeRight); |
| 123 | } else { |
| 124 | turn = Some(TurnMovement::TurnRight); |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | if window.is_key_down(Key::Up) || window.is_key_down(Key::W) { |
| 129 | straight = Some(StraightMovement::Forward); |
| 130 | } |
| 131 | |
| 132 | if window.is_key_down(Key::Down) || window.is_key_down(Key::S) { |
| 133 | straight = Some(StraightMovement::Backward); |
| 134 | } |
| 135 | |
| 136 | if window.is_key_down(Key::Q) { |
| 137 | side = Some(SideMovement::StrafeLeft); |
| 138 | } |
| 139 | |
| 140 | if window.is_key_down(Key::E) { |
| 141 | side = Some(SideMovement::StrafeRight); |
| 142 | } |
| 143 | |
| 144 | player.walk(map, straight, side, turn, run); |
| 145 | |
| 146 | Ok(()) |
| 147 | } |
| 148 | |
| 149 | fn show_title(game: &Game, video: &mut Video, window: &mut Window) { |
| 150 | let titlepic = game.cache.get_pic(cache::TITLEPIC); |