| 1300 | self.turn = self.getNextTurn() |
| 1301 | |
| 1302 | def getNextTurn(self, forceReverse=False): |
| 1303 | if forceReverse: |
| 1304 | reverse = not self.reverse |
| 1305 | else: |
| 1306 | reverse = self.reverse |
| 1307 | currentIndex = self.turnList.index(self.turn) |
| 1308 | if not reverse: |
| 1309 | if (currentIndex + 1) == len(self.turnList): |
| 1310 | return self.turnList[0] |
| 1311 | else: |
| 1312 | return self.turnList[currentIndex+1] |
| 1313 | else: |
| 1314 | if currentIndex == 0: |
| 1315 | return self.turnList[len(self.turnList) - 1] |
| 1316 | else: |
| 1317 | return self.turnList[currentIndex-1] |
| 1318 | |
| 1319 | def getPlayer(self, playerID): |
| 1320 | return self.players[playerID] |