(self, gs)
| 737 | |
| 738 | |
| 739 | def __init__(self, gs): |
| 740 | ### Decks ### |
| 741 | self.deck = Deck(True) |
| 742 | self.pile = Deck(False) |
| 743 | |
| 744 | ### Player Information ### |
| 745 | self.players = gs.players |
| 746 | self.turnList = [] |
| 747 | self.handTitles = {'play1':'','play2':'','play3':'','play4':''} |
| 748 | |
| 749 | ### Carry Information ### |
| 750 | self.displayEffects = gs.displayEffects |
| 751 | self.hideComputerHands = gs.hideComputerHands |
| 752 | self.zeroChange = gs.zeroChange |
| 753 | self.computerSpeed = self.speeds[gs.computerSpeed] |
| 754 | self.simulation = gs.computerSimulation |
| 755 | |
| 756 | ### Data ### |
| 757 | self.handPosition = 0 # For hand displays |
| 758 | self.drawAmount = 0 # Used for force draws |
| 759 | self.passes = 0 # Keep track of consecutive passes for emergency color change |
| 760 | self.passMax = 0 # Max passes before color change |
| 761 | self.turn = '' # Current turn |
| 762 | self.event = '' # Wild, Reverse, Skip, etc |
| 763 | self.wildColorChange = '' # Specifies color to change wild card to |
| 764 | self.currentColor = '' # Current color |
| 765 | self.currentValue = '' # Current value |
| 766 | self.winnerID = '' # ID of Player who Won |
| 767 | self.reverse = False # Is turn order reversed |
| 768 | self.turnComplete = False # Is turn complete |
| 769 | self.matchComplete = False # Is the Game over? |
| 770 | self.matchAbort = False # Did the match conclude without a winner? |
| 771 | self.forcedWild = False # Force change wild |
| 772 | |
| 773 | ### Initialize Names / Cards / Deck (Assuming New Game) ### |
| 774 | self.elements = dict(self.elementsInit) |
| 775 | |
| 776 | keyStringName = 'P{}Name' |
| 777 | keyStringCards = 'P{}Cards' |
| 778 | |
| 779 | for i in self.players: |
| 780 | self.elements[keyStringName.format(i[-1])] = self.players[i].getName()+(' '*(11-len(self.players[i].getName()))) |
| 781 | self.elements[keyStringCards.format(i[-1])] = ' '+(' '*(3-len(str(self.players[i].getCardNum()))))+str(self.players[i].getCardNum())+' Cards' |
| 782 | |
| 783 | self.elements['DNum'] = len(self.deck) |
| 784 | |
| 785 | if len(str(len(self.deck))) < 2: |
| 786 | self.elements['PostDNum'] = '\t' |
| 787 | |
| 788 | j = 8 |
| 789 | for i in range(int(math.ceil(len(self.deck)/12))): |
| 790 | self.elements['Deck'][j] = '=' |
| 791 | j -= 1 |
| 792 | |
| 793 | for key in GameSettings.playerIdentities: |
| 794 | try: |
| 795 | self.buildHandString(key) |
| 796 | self.turnList += [key] |
nothing calls this directly
no test coverage detected