(self)
| 172 | pygame.display.update() |
| 173 | |
| 174 | def eventLoop(self): |
| 175 | # the main event loop, detects keypresses |
| 176 | for event in pygame.event.get(): |
| 177 | if event.type == QUIT: |
| 178 | pygame.quit() |
| 179 | sys.exit() |
| 180 | if event.type == KEYDOWN: |
| 181 | if event.key == K_RETURN: |
| 182 | self.running = True |
| 183 | if event.key == K_SPACE: |
| 184 | self.running = False |
| 185 | self.sprites.empty() |
| 186 | self.cells = [] |
| 187 | self.createGrid() |
| 188 | |
| 189 | |
| 190 | def Tick(self): |