| 346 | start = 1 |
| 347 | |
| 348 | def UpKey(event): |
| 349 | global Xpos |
| 350 | global Ypos |
| 351 | global direction |
| 352 | global start |
| 353 | self.player.delete("all") |
| 354 | self.player.create_polygon(15,0,30,30,15,15,0,30,15,0,fill="green") |
| 355 | if Ypos > 0: |
| 356 | Ypos -= 25 |
| 357 | self.player.place(x=Xpos,y=Ypos) |
| 358 | direction = "N" |
| 359 | cycle = 0 |
| 360 | for enemy in Enemies: |
| 361 | if Xpos == EnemiesXpos[cycle] and Ypos == EnemiesYpos[cycle]: |
| 362 | GameOver() |
| 363 | cycle += 1 |
| 364 | cycle = 0 |
| 365 | for enemy2 in Enemies2: |
| 366 | if Xpos == Enemies2Xpos[cycle] and Ypos == Enemies2Ypos[cycle]: |
| 367 | GameOver() |
| 368 | cycle += 1 |
| 369 | cycle = 0 |
| 370 | for enemy3 in Enemies3: |
| 371 | if Xpos == Enemies3Xpos[cycle] and Ypos == Enemies3Ypos[cycle]: |
| 372 | GameOver() |
| 373 | cycle += 1 |
| 374 | cycle = 0 |
| 375 | for enemy4 in Enemies4: |
| 376 | if Xpos == Enemies4Xpos[cycle] and Ypos == Enemies4Ypos[cycle]: |
| 377 | GameOver() |
| 378 | cycle += 1 |
| 379 | cycle = 0 |
| 380 | for enemy5 in Enemies5: |
| 381 | if Xpos == Enemies5Xpos[cycle] and Ypos == Enemies5Ypos[cycle]: |
| 382 | GameOver() |
| 383 | cycle += 1 |
| 384 | cycle = 0 |
| 385 | for enemy6 in Enemies6: |
| 386 | if Xpos == Enemies6Xpos[cycle] and Ypos == Enemies6Ypos[cycle]: |
| 387 | GameOver() |
| 388 | cycle += 1 |
| 389 | if start == 0: |
| 390 | NextWave() |
| 391 | start = 1 |
| 392 | |
| 393 | def DownKey(event): |
| 394 | global Xpos |