| 2059 | start = 1 |
| 2060 | |
| 2061 | def AKey(event): |
| 2062 | global start |
| 2063 | self.player2.delete("all") |
| 2064 | self.player2.create_polygon(0,15,30,30,15,15,30,0,0,15,fill="white") |
| 2065 | if PlayersXpos[1] > 0: |
| 2066 | PlayersXpos[1] -= 25 |
| 2067 | self.player2.place(x=PlayersXpos[1],y=PlayersYpos[1]) |
| 2068 | PlayersDir[1] = "W" |
| 2069 | cycle = 0 |
| 2070 | for enemy in Enemies: |
| 2071 | if PlayersXpos[1] == EnemiesXpos[cycle] and PlayersYpos[1] == EnemiesYpos[cycle]: |
| 2072 | GameOver() |
| 2073 | cycle += 1 |
| 2074 | cycle = 0 |
| 2075 | for enemy2 in Enemies2: |
| 2076 | if PlayersXpos[1] == Enemies2Xpos[cycle] and PlayersYpos[1] == Enemies2Ypos[cycle]: |
| 2077 | GameOver() |
| 2078 | cycle += 1 |
| 2079 | cycle = 0 |
| 2080 | for enemy3 in Enemies3: |
| 2081 | if PlayersXpos[1] == Enemies3Xpos[cycle] and PlayersYpos[1] == Enemies3Ypos[cycle]: |
| 2082 | GameOver() |
| 2083 | cycle += 1 |
| 2084 | cycle = 0 |
| 2085 | for enemy4 in Enemies4: |
| 2086 | if PlayersXpos[1] == Enemies4Xpos[cycle] and PlayersYpos[1] == Enemies4Ypos[cycle]: |
| 2087 | GameOver() |
| 2088 | cycle += 1 |
| 2089 | cycle = 0 |
| 2090 | for enemy5 in Enemies5: |
| 2091 | if PlayersXpos[1] == Enemies5Xpos[cycle] and PlayersYpos[1] == Enemies5Ypos[cycle]: |
| 2092 | GameOver() |
| 2093 | cycle += 1 |
| 2094 | cycle = 0 |
| 2095 | for enemy6 in Enemies6: |
| 2096 | if PlayersXpos[1] == Enemies6Xpos[cycle] and PlayersYpos[1] == Enemies6Ypos[cycle]: |
| 2097 | GameOver() |
| 2098 | cycle += 1 |
| 2099 | if start == 0: |
| 2100 | NextWave() |
| 2101 | start = 1 |
| 2102 | |
| 2103 | def DKey(event): |
| 2104 | global start |