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hub / github.com/ActiveState/code / GameSettings

Class GameSettings

recipes/Python/580811_Uno_TextBased/recipe-580811.py:217–335  ·  view source on GitHub ↗

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215 return self.hand.index(card)
216
217class GameSettings():
218
219 playerIdentities = ('play1','play2','play3','play4')
220 computerNames = ('Watson','SkyNet','Hal','Metal Gear')
221
222 def __init__(self):
223 self.playerStaging = [] # Where Player Objs Are Stored Before Game Starts
224 self.players = {} # ID : Player Obj
225 self.numPlayers = 0
226 self.useColor = True
227 self.displayEffects = True
228 self.hideComputerHands = True
229 self.zeroChange = False
230 self.computerSimulation = False
231 self.mainMenuError = ''
232 self.computerSpeed = 'normal'
233
234 def canAddPlayer(self):
235 return (self.numPlayers < 4)
236
237 def canRemovePlayer(self):
238 return (self.numPlayers > 0)
239
240 def canBegin(self):
241 return (self.numPlayers > 1)
242
243 def addPlayer(self, player):
244 self.playerStaging.append(player)
245 self.numPlayers += 1
246
247 def removePlayer(self, number):
248 number -= 1
249 del self.playerStaging[number]
250 self.numPlayers -= 1
251
252 def clearStaging(self):
253 self.numPlayers = 0
254 self.playerStaging = []
255
256 def finalizePlayers(self):
257 self.players.clear()
258 identity = 0
259 for player in self.playerStaging:
260 playerID = self.playerIdentities[identity]
261 player.assignID(playerID)
262 self.players[playerID] = player
263 identity += 1
264
265 def getPlayerNum(self):
266 return self.numPlayers
267
268 def getComputerName(self):
269 complete = False
270 index = self.numPlayers
271 while not complete:
272 name = self.computerNames[index]
273 complete = True
274 for player in self.playerStaging:

Callers 1

mainMenuFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected