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hub / github.com/AcademySoftwareFoundation/OpenShadingLanguage / evalG1

Method evalG1

src/testrender/shading.cpp:529–531  ·  view source on GitHub ↗

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527 }
528
529 static float evalG1(float Lambda_v) {
530 return 1 / (Lambda_v + 1);
531 }
532
533 float evalD(const Vec3 Hr) const
534 {

Callers

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Calls

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