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/
github.com/AcademySoftwareFoundation/OpenShadingLanguage
/ evalG1
Method
evalG1
src/testrender/shading.cpp:529–531 ·
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Source
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527
}
528
529
static float evalG1(float Lambda_v) {
530
return 1 / (Lambda_v + 1);
531
}
532
533
float evalD(const Vec3 Hr) const
534
{
Callers
nothing calls this directly
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Tested by
no test coverage detected