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hub / github.com/AcademySoftwareFoundation/OpenColorIO / sampleTex3D

Method sampleTex3D

src/OpenColorIO/GpuShaderUtils.cpp:916–920  ·  view source on GitHub ↗

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914}
915
916std::string GpuShaderText::sampleTex3D(const std::string& textureName,
917 const std::string& coords) const
918{
919 return getTexSample<3>(m_lang, textureName, getSamplerName(textureName), coords);
920}
921
922
923void GpuShaderText::declareUniformFloat(const std::string & uniformName)

Callers 1

GetLut3DGPUShaderProgramFunction · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected