| 914 | } |
| 915 | |
| 916 | std::string GpuShaderText::sampleTex3D(const std::string& textureName, |
| 917 | const std::string& coords) const |
| 918 | { |
| 919 | return getTexSample<3>(m_lang, textureName, getSamplerName(textureName), coords); |
| 920 | } |
| 921 | |
| 922 | |
| 923 | void GpuShaderText::declareUniformFloat(const std::string & uniformName) |
no outgoing calls
no test coverage detected