| 807 | } |
| 808 | |
| 809 | void GpuShaderText::declareFloat4(const std::string & name, |
| 810 | const float x, |
| 811 | const float y, |
| 812 | const float z, |
| 813 | const float w) |
| 814 | { |
| 815 | declareFloat4(name, getFloatString(x, m_lang), |
| 816 | getFloatString(y, m_lang), |
| 817 | getFloatString(z, m_lang), |
| 818 | getFloatString(w, m_lang)); |
| 819 | } |
| 820 | |
| 821 | void GpuShaderText::declareFloat4(const std::string & name, |
| 822 | const double x, |
no test coverage detected