| 723 | } |
| 724 | |
| 725 | void GpuShaderText::declareFloat3(const std::string & name, float x, float y, float z) |
| 726 | { |
| 727 | declareFloat3(name, getFloatString(x, m_lang), |
| 728 | getFloatString(y, m_lang), |
| 729 | getFloatString(z, m_lang)); |
| 730 | } |
| 731 | |
| 732 | void GpuShaderText::declareFloat3(const std::string& name, const Float3 & vec3) |
| 733 | { |
no test coverage detected