| 99 | } |
| 100 | |
| 101 | void MapEngine::render() const { |
| 102 | const auto &renderer = AbyssEngine::getInstance().getRenderer(); |
| 103 | |
| 104 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
| 105 | SDL_RenderClear(renderer); |
| 106 | |
| 107 | for (int tileY = 0; tileY < _height; ++tileY) { |
| 108 | for (int tileX = 0; tileX < _width; ++tileX) { |
| 109 | const auto posX = (tileX - tileY) * 80; |
| 110 | const auto posY = (tileX + tileY) * 40; |
| 111 | |
| 112 | // Draw lower walls |
| 113 | for (const auto &layer : _layers.wall) { |
| 114 | if (const auto &tile = layer[tileX + tileY * _width]; |
| 115 | tile.dt1Ref && tile.type >= DataTypes::TileType::LowerWallsEquivalentToLeftWall) |
| 116 | tile.dt1Ref->drawTile(posX - _cameraPosition.x, posY - _cameraPosition.y, tile.dt1Index); |
| 117 | } |
| 118 | |
| 119 | // Draw floors |
| 120 | for (const auto &layer : _layers.floor) { |
| 121 | if (const auto &tile = layer[tileX + tileY * _width]; tile.dt1Ref) |
| 122 | tile.dt1Ref->drawTile(posX - _cameraPosition.x, posY - _cameraPosition.y, tile.dt1Index); |
| 123 | } |
| 124 | // Draw shadows |
| 125 | for (const auto &layer : _layers.shadow) { |
| 126 | if (const auto &tile = layer[tileX + tileY * _width]; tile.dt1Ref) |
| 127 | tile.dt1Ref->drawTile(posX - _cameraPosition.x, posY - _cameraPosition.y, tile.dt1Index); |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | for (int tileY = 0; tileY < _height; ++tileY) { |
| 133 | for (int tileX = 0; tileX < _width; ++tileX) { |
| 134 | const auto posX = (tileX - tileY) * 80; |
| 135 | const auto posY = (tileX + tileY) * 40; |
| 136 | |
| 137 | // Draw upper |
| 138 | for (const auto &layer : _layers.wall) { |
| 139 | if (const auto &tile = layer[tileX + tileY * _width]; |
| 140 | tile.dt1Ref && ((tile.type >= DataTypes::TileType::LeftWall && tile.type <= |
| 141 | DataTypes::TileType::RightWallWithDoor) || ( |
| 142 | tile.type >= DataTypes::TileType::PillarsColumnsAndStandaloneObjects && tile.type <= |
| 143 | DataTypes::TileType::Tree))) { |
| 144 | tile.dt1Ref->drawTile(posX - _cameraPosition.x, posY - _cameraPosition.y + 96, tile.dt1Index); |
| 145 | |
| 146 | // Super special condition. This was fun to figure out :( |
| 147 | if (tile.type == DataTypes::TileType::RightPartOfNorthCornerWall) |
| 148 | tile.dt1Ref->drawTile(posX - _cameraPosition.x, posY - _cameraPosition.y + 96, tile.dt1IndexAlt); |
| 149 | } |
| 150 | |
| 151 | } |
| 152 | |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | for (int tileY = 0; tileY < _height; ++tileY) { |
| 157 | for (int tileX = 0; tileX < _width; ++tileX) { |
| 158 | const auto posX = (tileX - tileY) * 80; |
nothing calls this directly
no test coverage detected