Average pooling over an aligned window */
| 42 | { |
| 43 | /** Average pooling over an aligned window */ |
| 44 | inline float roi_align_1x1(const float *input, |
| 45 | TensorShape input_shape, |
| 46 | float region_start_x, |
| 47 | float bin_size_x, |
| 48 | int grid_size_x, |
| 49 | float region_end_x, |
| 50 | float region_start_y, |
| 51 | float bin_size_y, |
| 52 | int grid_size_y, |
| 53 | float region_end_y, |
| 54 | int pz) |
| 55 | { |
| 56 | if ((region_end_x <= region_start_x) || (region_end_y <= region_start_y)) |
| 57 | { |
| 58 | return 0; |
| 59 | } |
| 60 | else |
| 61 | { |
| 62 | float avg = 0; |
| 63 | // Iterate through the aligned pooling region |
| 64 | for (int iy = 0; iy < grid_size_y; ++iy) |
| 65 | { |
| 66 | for (int ix = 0; ix < grid_size_x; ++ix) |
| 67 | { |
| 68 | // Align the window in the middle of every bin |
| 69 | float y = region_start_y + (iy + 0.5) * bin_size_y / float(grid_size_y); |
| 70 | float x = region_start_x + (ix + 0.5) * bin_size_x / float(grid_size_x); |
| 71 | |
| 72 | // Interpolation in the [0,0] [0,1] [1,0] [1,1] square |
| 73 | const int y_low = y; |
| 74 | const int x_low = x; |
| 75 | const int y_high = y_low + 1; |
| 76 | const int x_high = x_low + 1; |
| 77 | |
| 78 | const float ly = y - y_low; |
| 79 | const float lx = x - x_low; |
| 80 | const float hy = 1. - ly; |
| 81 | const float hx = 1. - lx; |
| 82 | |
| 83 | const float w1 = hy * hx; |
| 84 | const float w2 = hy * lx; |
| 85 | const float w3 = ly * hx; |
| 86 | const float w4 = ly * lx; |
| 87 | |
| 88 | const size_t idx1 = coord2index(input_shape, Coordinates(x_low, y_low, pz)); |
| 89 | float data1 = input[idx1]; |
| 90 | |
| 91 | const size_t idx2 = coord2index(input_shape, Coordinates(x_high, y_low, pz)); |
| 92 | float data2 = input[idx2]; |
| 93 | |
| 94 | const size_t idx3 = coord2index(input_shape, Coordinates(x_low, y_high, pz)); |
| 95 | float data3 = input[idx3]; |
| 96 | |
| 97 | const size_t idx4 = coord2index(input_shape, Coordinates(x_high, y_high, pz)); |
| 98 | float data4 = input[idx4]; |
| 99 | |
| 100 | avg += w1 * data1 + w2 * data2 + w3 * data3 + w4 * data4; |
| 101 | } |
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