| 19 | } |
| 20 | |
| 21 | bool ThreadManager::createThread(int threadId) { |
| 22 | std::lock_guard<std::mutex> lock(_mutex); |
| 23 | |
| 24 | if (_threads.find(threadId) != _threads.end()) { |
| 25 | AGENUI_LOG("%d already exists", threadId); |
| 26 | return true; |
| 27 | } |
| 28 | |
| 29 | std::string name = "AGenUI-" + std::to_string(threadId); |
| 30 | // Order: create → start → insert into map |
| 31 | IThread *newThread = new MessageThread(name); |
| 32 | newThread->start(); |
| 33 | _threads[threadId] = newThread; |
| 34 | AGENUI_LOG("created thread '%s'", name.c_str()); |
| 35 | return true; |
| 36 | } |
| 37 | |
| 38 | void ThreadManager::destroyThread(int threadId) { |
| 39 | AGENUI_LOG("begin destroying thread for %d", threadId); |