DC001 body: full lifecycle.
| 59 | |
| 60 | // DC001 body: full lifecycle. |
| 61 | static void runDC001() { |
| 62 | auto* engine = ::agenui::getAGenUIEngine(); |
| 63 | if (!engine) _exit(1); |
| 64 | |
| 65 | ::agenui::testing::MockMessageListener listener; |
| 66 | |
| 67 | auto* sm = engine->createSurfaceManager(); |
| 68 | if (!sm) _exit(2); |
| 69 | // Must wait: init() runs on worker thread; without it the SM's |
| 70 | // internal modules (_dispatcher, _streamingContentParser) aren't |
| 71 | // created yet and streaming calls would hit null pointers. |
| 72 | ::agenui::testing::WaitForWorkerIdle(); |
| 73 | |
| 74 | sm->addSurfaceEventListener(&listener); |
| 75 | |
| 76 | // Session 1: createSurface |
| 77 | sm->beginTextStream(); |
| 78 | sm->receiveTextChunk(createSurfaceJson("dc001")); |
| 79 | sm->endTextStream(); |
| 80 | // Wait between sessions so session 1 completes before session 2 |
| 81 | // begins (beginTextStream resets parser state). |
| 82 | ::agenui::testing::WaitForWorkerIdle(); |
| 83 | |
| 84 | // Session 2: updateComponents |
| 85 | sm->beginTextStream(); |
| 86 | sm->receiveTextChunk(updateComponentsJson("dc001")); |
| 87 | sm->endTextStream(); |
| 88 | // No drain before destroy — engine->stop() drains the worker thread |
| 89 | // itself via ThreadManager::destroyThread(), which joins the thread |
| 90 | // and processes all pending tasks before any object is deleted. |
| 91 | |
| 92 | sm->removeSurfaceEventListener(&listener); |
| 93 | engine->destroySurfaceManager(sm); |
| 94 | |
| 95 | // Destroy engine directly — stop() will drain pending uninit() tasks. |
| 96 | ::agenui::destroyAGenUIEngine(); |
| 97 | |
| 98 | _exit(0); |
| 99 | } |
| 100 | |
| 101 | // DC002 body: mid-stream destroy. |
| 102 | static void runDC002() { |
no test coverage detected