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github.com/AEmotionStudio/ComfyUI-EnhancedLinksandNodes
/ functions
Functions
347 in github.com/AEmotionStudio/ComfyUI-EnhancedLinksandNodes
⨍
Functions
347
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Types & classes
46
Function
renderStatic4
(ctx, items, phase)
js/link_animations.js:1372
Function
renderStatic4
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:156
Function
renderStatic5
(ctx, items, phase)
js/link_animations.js:1413
Function
renderStatic5
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:208
Function
renderStatic6
(ctx, items, phase)
js/link_animations.js:1444
Function
renderStatic6
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:248
Function
renderStatic7
(ctx, items, phase)
js/link_animations.js:1496
Function
renderStatic7
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:312
Function
renderStatic8
(ctx, items, phase)
js/link_animations.js:1545
Function
renderStatic8
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:374
Function
renderStatic9
(ctx, items, phase)
js/link_animations.js:1592
Function
renderStatic9
(ctx: CanvasRenderingContext2D, items: RenderItem[], phase: number)
src/effects/static-renderers.ts:432
Function
renderStellarPlasma
(ctx, items, _phase, state)
js/link_animations.js:1096
Function
renderStellarPlasma
( ctx: CanvasRenderingContext2D, items: RenderItem[], _phase: number, state: AnimationState, )
src/effects/animated-renderers.ts:553
Function
reset
* Reset timing state
src/core/timing.ts:103
Function
rotatePoint
( point: Point, origin: Point, angleRad: number )
src/utils/render.ts:46
Function
sacredFlowAnimation
( ctx: CanvasRenderingContext2D, getPoint: (t: number) => Point, params: LinkAnimationParams,
src/effects/link-effects.ts:346
Function
sacredSpiral
( angle: number, growthFactor: number = PHI )
src/utils/render.ts:114
Method
setImmediate
Jump immediately to a phase without transition
src/renderers/link-transition-manager.ts:42
Function
setSettingValue
( app: ComfyApp, id: string, value: unknown )
src/ui/settings.ts:296
Method
setTarget
Set a new target phase (triggers spring animation)
src/renderers/link-transition-manager.ts:36
Function
setup
(_comfyApp)
js/node_animations.js:737
Function
setup
(_comfyApp)
js/link_animations.js:2703
Function
setup
(_comfyApp: ComfyApp)
src/extensions/link-animations.ts:119
Function
setup
(_comfyApp: ComfyApp)
src/extensions/node-animations.ts:239
Method
setup
(app: ComfyApp)
src/core/types.ts:323
Function
smoothDelta
()
src/core/timing.ts:72
Function
spiral
(ctx, x, y, size)
js/link_animations.js:696
Function
spiral
(ctx, x, y, size)
src/renderers/marker-shapes.ts:145
Function
square
(ctx, x, y, size)
js/link_animations.js:611
Function
square
(ctx, x, y, size)
src/renderers/marker-shapes.ts:53
Function
star
(ctx, x, y, size)
js/link_animations.js:623
Function
star
(ctx, x, y, size)
src/renderers/marker-shapes.ts:67
Function
targetPhase
()
src/core/timing.ts:144
Method
transitioning
Whether a transition is currently in progress
src/renderers/link-transition-manager.ts:68
Function
triangle
(ctx, x, y, size)
js/link_animations.js:616
Function
triangle
(ctx, x, y, size)
src/renderers/marker-shapes.ts:59
Function
triggerRedraw
()
src/ui/context-menu.ts:168
Function
update
()
js/node_animations.js:742
Function
update
(delta)
js/link_animations.js:2666
Function
update
* Update timing and return smoothed delta time * @param currentTime - Current timestamp from performance.now() * @returns Smoothed d
src/core/timing.ts:87
Function
update
(delta: number)
src/extensions/link-animations.ts:69
Function
update
()
src/extensions/node-animations.ts:246
Function
updateFromText
()
js/link_animations.js:1916
Function
updateFromText
()
src/sidebar/controls.ts:249
Function
updateSettingsCache
* Updates the settings cache from the app settings. * This should be called periodically (e.g. every 500ms).
src/extensions/link-animations.ts:39
Function
withCanvasStyle
( ctx: CanvasRenderingContext2D, style: Partial<{ fillStyle: string; strokeStyle: stri
src/utils/render.ts:132
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