| 1077 | } |
| 1078 | |
| 1079 | @Override |
| 1080 | public void renderTextureOverlay(int x1, int x2, int y1, int y2) { |
| 1081 | bnu var4 = bnu.a(); |
| 1082 | bmz var5 = var4.c(); |
| 1083 | bindTexture(bcu.b); |
| 1084 | GLUtil.color(1.0F, 1.0F, 1.0F, 1.0F); |
| 1085 | var5.a(7, bvp.i); |
| 1086 | var5.b((double) x1, (double) y2, 0.0D).a(0.0D, (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1087 | var5.b((double) (x1 + x2), (double) y2, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1088 | var5.b((double) (x1 + x2), (double) y1, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1089 | var5.b((double) x1, (double) y1, 0.0D).a(0.0D, (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1090 | var4.b(); |
| 1091 | } |
| 1092 | |
| 1093 | @Override |
| 1094 | public void setIngameFocus() { |