| 1105 | } |
| 1106 | |
| 1107 | @Override |
| 1108 | public void renderTextureOverlay(int x1, int x2, int y1, int y2) { |
| 1109 | bfx var4 = bfx.a(); |
| 1110 | bfd var5 = var4.c(); |
| 1111 | bindTexture(avp.b); |
| 1112 | GLUtil.color(1.0F, 1.0F, 1.0F, 1.0F); |
| 1113 | var5.a(7, bms.i); |
| 1114 | var5.b((double) x1, (double) y2, 0.0D).a(0.0D, (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1115 | var5.b((double) (x1 + x2), (double) y2, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1116 | var5.b((double) (x1 + x2), (double) y1, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1117 | var5.b((double) x1, (double) y1, 0.0D).a(0.0D, (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1118 | var4.b(); |
| 1119 | } |
| 1120 | |
| 1121 | @Override |
| 1122 | public void setIngameFocus() { |