(add itemStack, int x, int y)
| 896 | } |
| 897 | |
| 898 | public void renderItem(add itemStack, int x, int y) { |
| 899 | bam.c(); |
| 900 | GL11.glEnable(GL11.GL_BLEND); |
| 901 | GL14.glBlendFuncSeparate(770, 771, 1, 0); |
| 902 | GL11.glDisable(GL11.GL_LIGHTING); |
| 903 | itemRenderer.a(getFontrenderer(), getTextureManager(), itemStack, x, y); |
| 904 | itemRenderer.c(getFontrenderer(), getTextureManager(), itemStack, x, y); |
| 905 | GL11.glEnable(GL11.GL_LIGHTING); |
| 906 | GL11.glDisable(GL11.GL_BLEND); |
| 907 | bam.a(); |
| 908 | } |
| 909 | |
| 910 | @Override |
| 911 | public void updateScaledResolution() { |
no test coverage detected