| 1155 | } |
| 1156 | |
| 1157 | @Override |
| 1158 | public void renderTextureOverlay(int x1, int x2, int y1, int y2) { |
| 1159 | cub var4 = cub.a(); |
| 1160 | ctf var5 = var4.c(); |
| 1161 | bindTexture(cga.b); |
| 1162 | GLUtil.color(1.0F, 1.0F, 1.0F, 1.0F); |
| 1163 | var5.a(7, ddk.o); |
| 1164 | var5.b((double) x1, (double) y2, 0.0D).a(0.0D, (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1165 | var5.b((double) (x1 + x2), (double) y2, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1166 | var5.b((double) (x1 + x2), (double) y1, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1167 | var5.b((double) x1, (double) y1, 0.0D).a(0.0D, (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1168 | var4.b(); |
| 1169 | } |
| 1170 | |
| 1171 | @Override |
| 1172 | public void setIngameFocus() { |