| 1128 | } |
| 1129 | |
| 1130 | @Override |
| 1131 | public void renderTextureOverlay(int x1, int x2, int y1, int y2) { |
| 1132 | bve var4 = bve.a(); |
| 1133 | buk var5 = var4.c(); |
| 1134 | bindTexture(biq.b); |
| 1135 | GLUtil.color(1.0F, 1.0F, 1.0F, 1.0F); |
| 1136 | var5.a(7, cdy.i); |
| 1137 | var5.b((double) x1, (double) y2, 0.0D).a(0.0D, (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1138 | var5.b((double) (x1 + x2), (double) y2, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1139 | var5.b((double) (x1 + x2), (double) y1, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1140 | var5.b((double) x1, (double) y1, 0.0D).a(0.0D, (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1141 | var4.b(); |
| 1142 | } |
| 1143 | |
| 1144 | @Override |
| 1145 | public void setIngameFocus() { |