| 1117 | } |
| 1118 | |
| 1119 | @Override |
| 1120 | public void renderTextureOverlay(int x1, int x2, int y1, int y2) { |
| 1121 | bon var4 = bon.a(); |
| 1122 | bnt var5 = var4.c(); |
| 1123 | bindTexture(bdm.b); |
| 1124 | GLUtil.color(1.0F, 1.0F, 1.0F, 1.0F); |
| 1125 | var5.a(7, bwm.i); |
| 1126 | var5.b((double) x1, (double) y2, 0.0D).a(0.0D, (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1127 | var5.b((double) (x1 + x2), (double) y2, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y2 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1128 | var5.b((double) (x1 + x2), (double) y1, 0.0D).a((double) ((float) x2 / 32.0F), (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1129 | var5.b((double) x1, (double) y1, 0.0D).a(0.0D, (double) ((float) y1 / 32.0F)).b(64, 64, 64, 255).d(); |
| 1130 | var4.b(); |
| 1131 | } |
| 1132 | |
| 1133 | @Override |
| 1134 | public void setIngameFocus() { |