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Method loadSceneResources

GDJS/Runtime/ResourceLoader.ts:406–433  ·  view source on GitHub ↗

* Load a scene resources without parsing them. * * When another scene resources are loading in background, it waits for * all its resources to be loaded before loading resources of the given * scene.

(
      sceneName: string,
      onProgress?: (count: number, total: number) => void
    )

Source from the content-addressed store, hash-verified

404 * scene.
405 */
406 async loadSceneResources(
407 sceneName: string,
408 onProgress?: (count: number, total: number) => void
409 ): Promise<void> {
410 debugLogger.log(
411 `Prioritization of loading of resources for scene ${sceneName} was requested.`
412 );
413
414 this.sceneResourceLoadingQueue.isLoadingInForeground = true;
415 const task = this.sceneResourceLoadingQueue.prioritize(sceneName);
416 return new Promise<void>((resolve, reject) => {
417 if (!task) {
418 this.sceneResourceLoadingQueue.isLoadingInForeground = false;
419 debugLogger.log(
420 `Loading of resources for scene ${sceneName} was immediately resolved.`
421 );
422 resolve();
423 return;
424 }
425 task.registerCallback(() => {
426 debugLogger.log(
427 `Loading of resources for scene ${sceneName} just finished.`
428 );
429 this.sceneResourceLoadingQueue.isLoadingInForeground = false;
430 resolve();
431 }, onProgress);
432 });
433 }
434
435 /**
436 * Preload an object assets in background.

Callers 2

Calls 4

resolveFunction · 0.85
prioritizeMethod · 0.80
registerCallbackMethod · 0.80
logMethod · 0.65

Tested by

no test coverage detected