(sceneName: string)
| 577 | } |
| 578 | |
| 579 | getSceneLoadingProgress(sceneName: string): float { |
| 580 | return this.sceneResourceLoadingQueue.getLoadingProgress(sceneName); |
| 581 | } |
| 582 | |
| 583 | /** |
| 584 | * @returns true when all the resources of the given scene are loaded |
nothing calls this directly
no test coverage detected