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Method _updateShadowCamera

Extensions/3D/DirectionalLight.ts:49–61  ·  view source on GitHub ↗
()

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47 }
48
49 private _updateShadowCamera(): void {
50 if (!this._shadowCameraDirty) {
51 return;
52 }
53 this._shadowCameraDirty = false;
54
55 this._light.shadow.camera.near = 1;
56 this._light.shadow.camera.far = this._distanceFromCamera + 10000;
57 this._light.shadow.camera.right = this._frustumSize / 2;
58 this._light.shadow.camera.left = -this._frustumSize / 2;
59 this._light.shadow.camera.top = this._frustumSize / 2;
60 this._light.shadow.camera.bottom = -this._frustumSize / 2;
61 }
62
63 private _updateShadowMapSize(): void {
64 if (!this._shadowMapDirty) {

Callers 1

updatePreRenderMethod · 0.80

Calls

no outgoing calls

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