* Set the object rotation on the Y axis. * * This is an Euler angle. Objects use the `ZYX` order. * * @param angle the rotation angle on the Y axis in degree
(angle: float)
| 46 | * @param angle the rotation angle on the Y axis in degree |
| 47 | */ |
| 48 | setRotationY(angle: float): void; |
| 49 | |
| 50 | /** |
| 51 | * Get the object rotation on the X axis in degree. |
no outgoing calls
no test coverage detected