* Set the object rotation on the X axis. * * This is an Euler angle. Objects use the `ZYX` order. * * @param angle the rotation angle on the X axis in degree
(angle: float)
| 37 | * @param angle the rotation angle on the X axis in degree |
| 38 | */ |
| 39 | setRotationX(angle: float): void; |
| 40 | |
| 41 | /** |
| 42 | * Set the object rotation on the Y axis. |
no outgoing calls
no test coverage detected