(runtimeGame)
| 23 | }; |
| 24 | |
| 25 | const createSceneWithLayer = (runtimeGame) => { |
| 26 | const runtimeScene = new gdjs.RuntimeScene(runtimeGame); |
| 27 | runtimeScene.addLayer({ |
| 28 | name: '', |
| 29 | visibility: true, |
| 30 | cameras: [], |
| 31 | effects: [], |
| 32 | ambientLightColorR: 0, |
| 33 | ambientLightColorG: 0, |
| 34 | ambientLightColorB: 0, |
| 35 | isLightingLayer: false, |
| 36 | followBaseLayerCamera: false, |
| 37 | }); |
| 38 | return runtimeScene; |
| 39 | }; |
| 40 | |
| 41 | /** |
| 42 | * @return {Promise<{runtimeScene: gdjs.RuntimeScene, customObject: gdjs.CustomRuntimeObject3D}>} |
no test coverage detected