({
relativeUrl,
method,
body,
dev,
}: {
relativeUrl: string;
method: 'GET' | 'POST';
body?: string;
dev: boolean;
})
| 54 | : Date.now; |
| 55 | |
| 56 | const fetchAsPlayer = async ({ |
| 57 | relativeUrl, |
| 58 | method, |
| 59 | body, |
| 60 | dev, |
| 61 | }: { |
| 62 | relativeUrl: string; |
| 63 | method: 'GET' | 'POST'; |
| 64 | body?: string; |
| 65 | dev: boolean; |
| 66 | }) => { |
| 67 | const playerId = gdjs.playerAuthentication.getUserId(); |
| 68 | const playerToken = gdjs.playerAuthentication.getUserToken(); |
| 69 | if (!playerId || !playerToken) { |
| 70 | logger.warn('Cannot fetch as a player if the player is not connected.'); |
| 71 | throw new Error( |
| 72 | 'Cannot fetch as a player if the player is not connected.' |
| 73 | ); |
| 74 | } |
| 75 | |
| 76 | const rootApi = dev |
| 77 | ? 'https://api-dev.gdevelop.io' |
| 78 | : 'https://api.gdevelop.io'; |
| 79 | const url = new URL(`${rootApi}${relativeUrl}`); |
| 80 | url.searchParams.set('playerId', playerId); |
| 81 | const formattedUrl = url.toString(); |
| 82 | |
| 83 | const headers = { |
| 84 | 'Content-Type': 'application/json', |
| 85 | Authorization: `player-game-token ${playerToken}`, |
| 86 | }; |
| 87 | const response = await fetch(formattedUrl, { |
| 88 | method, |
| 89 | headers, |
| 90 | body, |
| 91 | }); |
| 92 | if (!response.ok) { |
| 93 | throw new Error( |
| 94 | `Error while fetching as a player: ${response.status} ${response.statusText}` |
| 95 | ); |
| 96 | } |
| 97 | |
| 98 | // Response can either be 'OK' or a JSON object. Get the content before trying to parse it. |
| 99 | const responseText = await response.text(); |
| 100 | if (responseText === 'OK') { |
| 101 | return; |
| 102 | } |
| 103 | |
| 104 | try { |
| 105 | return JSON.parse(responseText); |
| 106 | } catch (error) { |
| 107 | throw new Error(`Error while parsing the response: ${error}`); |
| 108 | } |
| 109 | }; |
| 110 | |
| 111 | /** |
| 112 | * @category Multiplayer |
no test coverage detected