({
gameNetworkSyncData,
}: {
gameNetworkSyncData: GameNetworkSyncData;
})
| 1741 | |
| 1742 | const updateGameMessageNamePrefix = '#updateGame'; |
| 1743 | const createUpdateGameMessage = ({ |
| 1744 | gameNetworkSyncData, |
| 1745 | }: { |
| 1746 | gameNetworkSyncData: GameNetworkSyncData; |
| 1747 | }): { |
| 1748 | messageName: string; |
| 1749 | messageData: any; |
| 1750 | } => { |
| 1751 | return { |
| 1752 | messageName: `${updateGameMessageNamePrefix}`, |
| 1753 | messageData: gameNetworkSyncData, |
| 1754 | }; |
| 1755 | }; |
| 1756 | const isGameDifferentFromLastSync = (gameSyncData: GameNetworkSyncData) => { |
| 1757 | const variablesToSync = gameSyncData.var; |
| 1758 | const sceneStackToSync = gameSyncData.ss; |
no outgoing calls
no test coverage detected