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Class InternalInGameEditorOnlySvgManager

GDJS/Runtime/ResourceLoader.ts:82–102  ·  view source on GitHub ↗

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80 }
81
82 class InternalInGameEditorOnlySvgManager implements gdjs.ResourceManager {
83 async loadResource(resourceName: string): Promise<void> {
84 // Nothing to do.
85 }
86
87 async processResource(resourceName: string): Promise<void> {
88 // Nothing to do.
89 }
90
91 getResourceKinds(): Array<ResourceKind> {
92 return ['internal-in-game-editor-only-svg'];
93 }
94
95 unloadResource(resourceData: ResourceData): void {
96 // Nothing to do.
97 }
98
99 dispose(): void {
100 // Nothing to do.
101 }
102 }
103
104 type PromiseError<T> = { item: T; error: Error };
105

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected