| 24 | * @category Resources > Spine |
| 25 | */ |
| 26 | export class SpineManager implements gdjs.ResourceManager { |
| 27 | private _spineAtlasManager: SpineAtlasManager; |
| 28 | private _resourceLoader: ResourceLoader; |
| 29 | /** |
| 30 | * Stores the asset aliases needed to construct a Spine container. |
| 31 | * The atlas page textures are tracked separately by the SpineAtlasManager. |
| 32 | */ |
| 33 | private _loadedSpines = new gdjs.ResourceCache<SpineAssetAliases>(); |
| 34 | |
| 35 | /** |
| 36 | * @param resourceLoader The resources loader of the game. |
| 37 | * @param spineAtlasManager The Spine atlas manager of the game. |
| 38 | */ |
| 39 | constructor( |
| 40 | resourceLoader: gdjs.ResourceLoader, |
| 41 | spineAtlasManager: SpineAtlasManager |
| 42 | ) { |
| 43 | this._resourceLoader = resourceLoader; |
| 44 | this._spineAtlasManager = spineAtlasManager; |
| 45 | } |
| 46 | |
| 47 | getResourceKinds(): ResourceKind[] { |
| 48 | return resourceKinds; |
| 49 | } |
| 50 | |
| 51 | async processResource(_resourceName: string): Promise<void> { |
| 52 | // The spine-pixi-v7 skeleton loader parses the resource itself. |
| 53 | } |
| 54 | |
| 55 | async loadResource(resourceName: string): Promise<void> { |
| 56 | const resource = this._getSpineResource(resourceName); |
| 57 | |
| 58 | if (!resource) { |
| 59 | return logger.error( |
| 60 | `Unable to find spine skeleton for resource ${resourceName}.` |
| 61 | ); |
| 62 | } |
| 63 | |
| 64 | const skeletonUrl = this._resourceLoader.getFullUrl(resource.file); |
| 65 | const skeletonAlias = skeletonUrl; |
| 66 | |
| 67 | try { |
| 68 | const game = this._resourceLoader.getRuntimeGame(); |
| 69 | const embeddedResourcesNames = game.getEmbeddedResourcesNames( |
| 70 | resource.name |
| 71 | ); |
| 72 | |
| 73 | // there should be exactly one embedded resource (the atlas) |
| 74 | if (embeddedResourcesNames.length !== 1) { |
| 75 | return logger.error( |
| 76 | `Unable to find atlas metadata for resource spine skeleton ${resourceName}.` |
| 77 | ); |
| 78 | } |
| 79 | |
| 80 | const atlasResourceName = game.resolveEmbeddedResource( |
| 81 | resource.name, |
| 82 | embeddedResourcesNames[0] |
| 83 | ); |
nothing calls this directly
no outgoing calls
no test coverage detected