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github.com/443eb9/bevy_incandescent @0.2.0

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repository ↗ · DeepWiki ↗ · release 0.2.0 ↗ · + Follow
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README

Bevy Incandescent 💡

A 2d lighting crate for bevy. Currently wip.

Future Goals

  • PBR Lighting (Normal Mapping, Specular Mapping, and virtual height for lights)
  • MSM Approach (PCSS -> VSSM -> MSM step by step)
  • SDF+RayMarching Approach Implementation
  • Edge Lighting
  • Compatibility with camera rotation
  • Rim Lights
  • Volumetric Fog
  • Volumetric Clouds
  • Tyndall Effect
  • Screen Space SSAO
  • Support particle system bevy_hanabi
  • Support tilemap system bevy_entitiles

Feature Flags

Flag Functionality
debug Show some debug info like light ranges.
compatibility Prefer compatibility to performance as this crate uses things that are not supported by every platform including textures with Rg32Float format.

Render Graph

Special Thanks

Versions

Bevy ver Incandescent ver
0.13.x 0.1.0

Core symbols most depended-on inside this repo

Shape

Method 47
Class 42
Function 24
Enum 2

Languages

Rust100%

Modules by API surface

src/render/catalinzz/mod.rs30 symbols
src/render/light.rs10 symbols
src/ecs/mod.rs10 symbols
src/render/catalinzz/graph.rs9 symbols
src/render/mod.rs8 symbols
src/render/catalinzz/pipeline.rs6 symbols
src/ecs/catalinzz.rs6 symbols
examples/helpers/mod.rs6 symbols
src/math/mod.rs4 symbols
src/debug/mod.rs4 symbols
examples/pbr.rs4 symbols
src/render/catalinzz/visibility.rs3 symbols

For agents

$ claude mcp add bevy_incandescent \
  -- python -m otcore.mcp_server <graph>

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