| 15 | namespace microsoft::D3D10ShaderBinary { |
| 16 | |
| 17 | BOOL IsOpCodeValid(D3D10_SB_OPCODE_TYPE OpCode) { |
| 18 | return OpCode < D3D10_SB_NUM_OPCODES; |
| 19 | } |
| 20 | |
| 21 | UINT GetNumInstructionOperands(D3D10_SB_OPCODE_TYPE OpCode) { |
| 22 | if (IsOpCodeValid(OpCode)) |
no outgoing calls
no test coverage detected