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github.com/3Shain/dxmt
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Functions
3,262 in github.com/3Shain/dxmt
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Functions
3,262
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Types & classes
1,709
Method
CreateShaderResourceView
src/d3d11/d3d11_texture_device.cpp:201
Method
CreateShaderResourceView
src/d3d11/d3d11_texture_linear.cpp:91
Method
CreateShaderResourceView
src/d3d11/d3d11_resource.hpp:121
Method
CreateShaderResourceView
src/d3d11/d3d11_resource.hpp:277
Method
CreateShaderResourceView
src/d3d11/d3d11_texture_dynamic.cpp:69
Method
CreateShaderResourceView
src/d3d11/d3d11_buffer.cpp:133
Method
CreateShaderResourceView1
src/d3d10/d3d10_device.cpp:1273
Method
CreateShaderResourceView1
src/d3d11/d3d11_device.cpp:906
Method
CreateSharedHandle
src/dxgi/dxgi_resource.hpp:104
Method
CreateSharedHandle
src/d3d11/d3d11_texture_device.cpp:277
Method
CreateSharedHandle
src/d3d11/d3d11_resource.hpp:301
Method
CreateSharedHandle
src/d3d11/d3d11_fence.cpp:45
Method
CreateSoftwareAdapter
src/dxgi/dxgi_factory.cpp:57
Function
CreateStagingTextureInternal
src/d3d11/d3d11_resource_staging.cpp:99
Method
CreateSubresourceSurface
src/dxgi/dxgi_resource.hpp:97
Method
CreateSurface
src/d3d11/d3d11_device.cpp:1214
Method
CreateSwapChainForComposition
src/dxgi/dxgi_factory.cpp:147
Method
CreateSwapChainForCoreWindow
src/dxgi/dxgi_factory.cpp:138
Method
CreateTexture1D
src/d3d10/d3d10_device.cpp:775
Method
CreateTexture1D
src/d3d11/d3d11_device.cpp:106
Method
CreateTexture2D
src/d3d11/d3d11_device.cpp:143
Method
CreateTexture2D1
src/d3d11/d3d11_device.cpp:832
Method
CreateTexture3D
src/d3d10/d3d10_device.cpp:838
Method
CreateTexture3D
src/d3d11/d3d11_device.cpp:153
Method
CreateTexture3D1
src/d3d11/d3d11_device.cpp:868
Method
CreateUnorderedAccessView
src/d3d11/d3d11_texture_device.cpp:231
Method
CreateUnorderedAccessView
src/d3d11/d3d11_resource.hpp:123
Method
CreateUnorderedAccessView
src/d3d11/d3d11_resource.hpp:282
Method
CreateUnorderedAccessView
src/d3d11/d3d11_buffer.cpp:206
Method
CreateUnorderedAccessView1
src/d3d11/d3d11_device.cpp:920
Method
CreateVertexShader
src/d3d11/d3d11_device.cpp:238
Method
CurrentTokenOffset
libs/DXBCParser/ShaderBinary.cpp:372
Method
CurrentTokenOffsetInBytes
libs/DXBCParser/ShaderBinary.h:1439
Method
D3D11Buffer
src/d3d11/d3d11_buffer.cpp:65
Method
D3D11Multithread
src/d3d11/d3d11_multithread.hpp:24
Function
D3D11On12CreateDevice
src/d3d11/d3d11.cpp:181
Method
D3D11UserDefinedAnnotation
src/d3d11/d3d11_annotation.hpp:8
Function
DECLARE_UUIDOF_HELPER
include/native/windows/unknwn.h:50
Method
DSGetConstantBuffers
src/d3d11/d3d11_context_impl.cpp:2404
Method
DSGetConstantBuffers1
src/d3d11/d3d11_context_impl.cpp:2411
Method
DSGetSamplers
src/d3d11/d3d11_context_impl.cpp:2377
Method
DSGetShader
src/d3d11/d3d11_context_impl.cpp:2370
Method
DSGetShaderResources
src/d3d11/d3d11_context_impl.cpp:2357
Method
DSSetConstantBuffers
src/d3d11/d3d11_context_impl.cpp:2389
Method
DSSetConstantBuffers1
src/d3d11/d3d11_context_impl.cpp:2395
Method
DSSetSamplers
src/d3d11/d3d11_context_impl.cpp:2383
Method
DSSetShader
src/d3d11/d3d11_context_impl.cpp:2363
Method
DSSetShaderResources
src/d3d11/d3d11_context_impl.cpp:2351
Function
DXBCGetPatchConstantSignature
libs/DXBCParser/DXBCUtils.cpp:150
Method
DecodeRawBufferByteLength
src/airconv/nt/dxbc_converter_base.hpp:446
Method
DecodeTextureArrayLength
src/airconv/nt/dxbc_converter_base.hpp:441
Method
DecodeTextureBufferElement
src/airconv/nt/dxbc_converter_base.hpp:451
Method
DecodeTextureBufferOffset
src/airconv/nt/dxbc_converter_base.hpp:431
Method
DecodeTextureMinLODClamp
src/airconv/nt/dxbc_converter_base.hpp:436
Method
DepthStencilBlitContext
src/dxmt/dxmt_command.cpp:257
Method
DeviceImpl
src/dxmt/dxmt_device.cpp:27
Method
DeviceTexture
src/d3d11/d3d11_texture_device.cpp:106
Method
Disassemble
CInstruction
libs/DXBCParser/ShaderBinary.cpp:1108
Method
DiscardResource
src/d3d11/d3d11_context_impl.cpp:1213
Method
DiscardView
src/d3d11/d3d11_context_impl.cpp:1225
Method
DiscardView1
src/d3d11/d3d11_context_impl.cpp:1231
Method
Dispatch
src/d3d11/d3d11_context_impl.cpp:1781
Method
DispatchIndirect
src/d3d11/d3d11_context_impl.cpp:1796
Function
DllMain
src/dxgi/dxgi.cpp:62
Function
DllMain
src/winemetal/main.c:5
Function
DllMain
src/d3d11/d3d11.cpp:196
Function
DllMain
src/nvngx/nvngx.cpp:329
Function
DowngradeResourceDescription<D3D11_TEXTURE2D_DESC1, D3D11_TEXTURE2D_DESC>
src/d3d11/d3d11_resource_helper.cpp:685
Function
DowngradeResourceDescription<D3D11_TEXTURE3D_DESC1, D3D11_TEXTURE3D_DESC>
src/d3d11/d3d11_resource_helper.cpp:716
Function
DowngradeViewDescription
src/d3d11/d3d11_resource_view_helper.cpp:663
Method
Draw
src/d3d11/d3d11_context_impl.cpp:1240
Method
DrawAuto
src/d3d10/d3d10_device.cpp:284
Method
DrawAuto
src/d3d11/d3d11_context_impl.cpp:1773
Method
DrawIndexed
src/d3d11/d3d11_context_impl.cpp:1271
Method
DrawIndexedInstanced
src/d3d10/d3d10_device.cpp:133
Method
DrawIndexedInstanced
src/d3d11/d3d11_context_impl.cpp:1348
Method
DrawIndexedInstancedIndirect
src/d3d11/d3d11_context_impl.cpp:1553
Method
DrawInstanced
src/d3d10/d3d10_device.cpp:143
Method
DrawInstanced
src/d3d11/d3d11_context_impl.cpp:1313
Method
DrawInstancedIndirect
src/d3d11/d3d11_context_impl.cpp:1595
Method
DuplicateOutput
src/dxgi/dxgi_output.cpp:539
Method
DuplicateOutput1
src/dxgi/dxgi_output.cpp:624
Method
DxgiOptions
src/dxgi/dxgi_options.cpp:27
Method
DynamicBuffer
src/dxmt/dxmt_dynamic.cpp:5
Method
DynamicLinearTexture
src/dxmt/dxmt_dynamic.cpp:73
Method
DynamicTexture
src/d3d11/d3d11_texture_dynamic.cpp:48
Method
EmitOP
src/d3d11/d3d11_context_def.cpp:40
Method
EmitST
src/d3d11/d3d11_context_imm.cpp:26
Method
EmitST
src/d3d11/d3d11_context_def.cpp:33
Method
EmulatedCommandContext
src/dxmt/dxmt_command.cpp:24
Method
End
src/d3d10/d3d10_query.hpp:56
Method
End
src/d3d11/d3d11_query.cpp:53
Method
End
src/d3d11/d3d11_query.cpp:108
Method
End
src/d3d11/d3d11_context_imm.cpp:344
Method
End
src/d3d11/d3d11_context_def.cpp:327
Method
EndEvent
src/d3d11/d3d11_context_impl.cpp:3189
Method
EndEvent
src/d3d11/d3d11_annotation.hpp:21
Method
EnqueueSetEvent
src/d3d11/d3d11_device.cpp:1270
Method
Enter
src/d3d11/d3d11_multithread.hpp:36
Method
EnterFullscreenMode
src/d3d11/d3d11_swapchain.cpp:288
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