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Functions
254 in github.com/2dom/PxMatrix
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Functions
254
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Types & classes
62
Method
PxMATRIX
PxMatrix.h:574
Method
RainbowTriangle
draw static rainbow triangle pattern (MATRIX_CENTER_XxWIDTH / 2) (just for debugging)
examples/Aurora_Demo/Effects.h:672
Method
RotateTriangle
rotate + copy triangle (MATRIX_CENTER_X*MATRIX_CENTER_X)
examples/Aurora_Demo/Effects.h:653
Method
Setup
examples/Aurora_Demo/Effects.h:212
Method
ShowNoiseLayer
show just one layer
examples/Aurora_Demo/PatternSimplexNoise.h:67
Method
ShowNoiseLayer
show just one layer
examples/Aurora_Demo/PatternElectricMandala.h:99
Method
StreamDown
give it a linear tail downwards
examples/Aurora_Demo/Effects.h:566
Method
StreamLeft
give it a linear tail to the left
examples/Aurora_Demo/Effects.h:553
Method
StreamRight
give it a linear tail to the right
examples/Aurora_Demo/Effects.h:540
Method
StreamUp
give it a linear tail upwards
examples/Aurora_Demo/Effects.h:579
Method
StreamUpAndLeft
give it a linear tail up and to the left
examples/Aurora_Demo/Effects.h:592
Method
StreamUpAndRight
give it a linear tail up and to the right
examples/Aurora_Demo/Effects.h:607
Method
UpdateTimers
counts all variables with different speeds linear up and down
examples/Aurora_Demo/PatternSpiral.h:45
Method
Vector2
examples/Aurora_Demo/Vector.h:31
Method
Vertex
examples/Aurora_Demo/Geometry.h:35
Method
VerticalMoveFrom
just move everything one line down
examples/Aurora_Demo/Effects.h:634
Method
align
Alignment For every nearby boid in the system, calculate the average velocity
examples/Aurora_Demo/Boid.h:167
Method
arrive
A method that calculates a steering force towards a target STEER = DESIRED MINUS VELOCITY
examples/Aurora_Demo/Boid.h:232
Method
avoidBorders
examples/Aurora_Demo/Boid.h:259
Method
bounceOffBorders
examples/Aurora_Demo/Boid.h:279
Method
chooseColor
examples/Aurora_Demo/PatternMaze.h:132
Method
chooseIndex
examples/Aurora_Demo/PatternMaze.h:145
Method
clearDisplay
PxMatrix.h:1290
Method
cohesion
Cohesion For the average location (i.e. center) of all nearby boids, calculate steering vector towards that location
examples/Aurora_Demo/Boid.h:195
Method
createPoint
examples/Aurora_Demo/PatternMaze.h:125
Method
cross
examples/Aurora_Demo/Vector.h:155
Method
display
PxMatrix.h:1030
Method
displayTestPattern
PxMatrix.h:1191
Method
displayTestPixel
PxMatrix.h:1239
Method
dot
examples/Aurora_Demo/Vector.h:152
Method
drawFrame
examples/Aurora_Demo/PatternTest.h:13
Method
drawFrame
examples/Aurora_Demo/PatternSpiral.h:106
Method
drawFrame
examples/Aurora_Demo/PatternSpark.h:51
Method
drawFrame
examples/Aurora_Demo/PatternInfinity.h:31
Method
drawFrame
examples/Aurora_Demo/PatternMunch.h:41
Method
drawFrame
examples/Aurora_Demo/PatternRadar.h:35
Method
drawFrame
examples/Aurora_Demo/PatternPlasma.h:39
Method
drawFrame
examples/Aurora_Demo/PatternAttract.h:52
Method
drawFrame
examples/Aurora_Demo/PatternPulse.h:44
Method
drawFrame
examples/Aurora_Demo/PatternPendulumWave.h:43
Method
drawFrame
examples/Aurora_Demo/PatternFire.h:55
Method
drawFrame
examples/Aurora_Demo/PatternSimplexNoise.h:42
Method
drawFrame
examples/Aurora_Demo/PatternFlowField.h:52
Method
drawFrame
examples/Aurora_Demo/PatternBounce.h:48
Method
drawFrame
examples/Aurora_Demo/PatternInvaders.h:42
Method
drawFrame
examples/Aurora_Demo/PatternInvaders.h:86
Method
drawFrame
examples/Aurora_Demo/PatternInvaders.h:128
Method
drawFrame
examples/Aurora_Demo/Patterns.h:233
Method
drawFrame
a single frame should be drawn as fast as possible, without any delay or blocking return how many millisecond delay is requested before the next call
examples/Aurora_Demo/Drawable.h:40
Method
drawFrame
examples/Aurora_Demo/PatternSpiro.h:49
Method
drawFrame
examples/Aurora_Demo/PatternIncrementalDrift.h:33
Method
drawFrame
examples/Aurora_Demo/PatternSwirl.h:41
Method
drawFrame
examples/Aurora_Demo/PatternSnake.h:121
Method
drawFrame
this pattern draws two points to the screen based on sin/cos if a counter (comment out NoiseSmearWithRadius to see pattern of pixels) these pixels are
examples/Aurora_Demo/PatternNoiseSmearing.h:43
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:85
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:123
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:157
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:190
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:224
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:259
Method
drawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:296
Method
drawFrame
examples/Aurora_Demo/PatternElectricMandala.h:70
Method
drawFrame
examples/Aurora_Demo/PatternWave.h:56
Method
drawFrame
examples/Aurora_Demo/PatternCube.h:157
Method
drawFrame
examples/Aurora_Demo/PatternIncrementalDrift2.h:33
Method
drawFrame
examples/Aurora_Demo/PatternLife.h:78
Method
drawFrame
examples/Aurora_Demo/PatternMaze.h:218
Method
drawFrame
examples/Aurora_Demo/PatternSpin.h:50
Method
drawFrame
examples/Aurora_Demo/PatternFlock.h:69
Method
drawNextCell
examples/Aurora_Demo/PatternMaze.h:168
Method
drawPixel
PxMatrix.h:600
Method
drawPixelRGB565
PxMatrix.h:811
Method
fillMatrixBuffer
PxMatrix.h:630
Method
flock
We accumulate a new acceleration each time based on three rules
examples/Aurora_Demo/Boid.h:114
Method
flushDisplay
PxMatrix.h:1186
Method
fm612xWriteRegister
PxMatrix.h:391
Method
generateMaze
examples/Aurora_Demo/PatternMaze.h:162
Method
getCurrentIndex
examples/Aurora_Demo/Patterns.h:111
Method
getCurrentPatternName
examples/Aurora_Demo/Patterns.h:259
Method
getPixel
the most basic function, get a single pixel
PxMatrix.h:831
Method
init
Init code common to both constructors
PxMatrix.h:333
Method
isEmpty
examples/Aurora_Demo/Vector.h:41
Method
isPlaylist
examples/Aurora_Demo/Drawable.h:34
Method
isPlaylist
examples/Aurora_Demo/Playlist.h:28
Method
isRunnable
examples/Aurora_Demo/Drawable.h:30
Method
latch
PxMatrix.h:986
Method
listPalettes
examples/Aurora_Demo/Effects.h:308
Method
listPatterns
examples/Aurora_Demo/Patterns.h:237
Method
loadPalette
examples/Aurora_Demo/Effects.h:226
Method
magSq
examples/Aurora_Demo/Vector.h:138
Method
make
constructs the cube
examples/Aurora_Demo/PatternCube.h:56
Method
mapfloat
examples/Aurora_Demo/Boid.h:64
Method
move
examples/Aurora_Demo/Patterns.h:186
Method
moveRandom
examples/Aurora_Demo/Patterns.h:201
Method
moveTo
examples/Aurora_Demo/Patterns.h:264
Method
neighbours
examples/Aurora_Demo/PatternLife.h:62
Method
operator!=
examples/Aurora_Demo/Vector.h:49
Method
operator*
examples/Aurora_Demo/Vector.h:77
Method
operator+
examples/Aurora_Demo/Vector.h:53
Method
operator-
examples/Aurora_Demo/Vector.h:56
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