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Functions254 in github.com/2dom/PxMatrix

MethodPxMATRIX
PxMatrix.h:574
MethodRainbowTriangle
draw static rainbow triangle pattern (MATRIX_CENTER_XxWIDTH / 2) (just for debugging)
examples/Aurora_Demo/Effects.h:672
MethodRotateTriangle
rotate + copy triangle (MATRIX_CENTER_X*MATRIX_CENTER_X)
examples/Aurora_Demo/Effects.h:653
MethodSetup
examples/Aurora_Demo/Effects.h:212
MethodShowNoiseLayer
show just one layer
examples/Aurora_Demo/PatternSimplexNoise.h:67
MethodShowNoiseLayer
show just one layer
examples/Aurora_Demo/PatternElectricMandala.h:99
MethodStreamDown
give it a linear tail downwards
examples/Aurora_Demo/Effects.h:566
MethodStreamLeft
give it a linear tail to the left
examples/Aurora_Demo/Effects.h:553
MethodStreamRight
give it a linear tail to the right
examples/Aurora_Demo/Effects.h:540
MethodStreamUp
give it a linear tail upwards
examples/Aurora_Demo/Effects.h:579
MethodStreamUpAndLeft
give it a linear tail up and to the left
examples/Aurora_Demo/Effects.h:592
MethodStreamUpAndRight
give it a linear tail up and to the right
examples/Aurora_Demo/Effects.h:607
MethodUpdateTimers
counts all variables with different speeds linear up and down
examples/Aurora_Demo/PatternSpiral.h:45
MethodVector2
examples/Aurora_Demo/Vector.h:31
MethodVertex
examples/Aurora_Demo/Geometry.h:35
MethodVerticalMoveFrom
just move everything one line down
examples/Aurora_Demo/Effects.h:634
Methodalign
Alignment For every nearby boid in the system, calculate the average velocity
examples/Aurora_Demo/Boid.h:167
Methodarrive
A method that calculates a steering force towards a target STEER = DESIRED MINUS VELOCITY
examples/Aurora_Demo/Boid.h:232
MethodavoidBorders
examples/Aurora_Demo/Boid.h:259
MethodbounceOffBorders
examples/Aurora_Demo/Boid.h:279
MethodchooseColor
examples/Aurora_Demo/PatternMaze.h:132
MethodchooseIndex
examples/Aurora_Demo/PatternMaze.h:145
MethodclearDisplay
PxMatrix.h:1290
Methodcohesion
Cohesion For the average location (i.e. center) of all nearby boids, calculate steering vector towards that location
examples/Aurora_Demo/Boid.h:195
MethodcreatePoint
examples/Aurora_Demo/PatternMaze.h:125
Methodcross
examples/Aurora_Demo/Vector.h:155
Methoddisplay
PxMatrix.h:1030
MethoddisplayTestPattern
PxMatrix.h:1191
MethoddisplayTestPixel
PxMatrix.h:1239
Methoddot
examples/Aurora_Demo/Vector.h:152
MethoddrawFrame
examples/Aurora_Demo/PatternTest.h:13
MethoddrawFrame
examples/Aurora_Demo/PatternSpiral.h:106
MethoddrawFrame
examples/Aurora_Demo/PatternSpark.h:51
MethoddrawFrame
examples/Aurora_Demo/PatternInfinity.h:31
MethoddrawFrame
examples/Aurora_Demo/PatternMunch.h:41
MethoddrawFrame
examples/Aurora_Demo/PatternRadar.h:35
MethoddrawFrame
examples/Aurora_Demo/PatternPlasma.h:39
MethoddrawFrame
examples/Aurora_Demo/PatternAttract.h:52
MethoddrawFrame
examples/Aurora_Demo/PatternPulse.h:44
MethoddrawFrame
examples/Aurora_Demo/PatternPendulumWave.h:43
MethoddrawFrame
examples/Aurora_Demo/PatternFire.h:55
MethoddrawFrame
examples/Aurora_Demo/PatternSimplexNoise.h:42
MethoddrawFrame
examples/Aurora_Demo/PatternFlowField.h:52
MethoddrawFrame
examples/Aurora_Demo/PatternBounce.h:48
MethoddrawFrame
examples/Aurora_Demo/PatternInvaders.h:42
MethoddrawFrame
examples/Aurora_Demo/PatternInvaders.h:86
MethoddrawFrame
examples/Aurora_Demo/PatternInvaders.h:128
MethoddrawFrame
examples/Aurora_Demo/Patterns.h:233
MethoddrawFrame
a single frame should be drawn as fast as possible, without any delay or blocking return how many millisecond delay is requested before the next call
examples/Aurora_Demo/Drawable.h:40
MethoddrawFrame
examples/Aurora_Demo/PatternSpiro.h:49
MethoddrawFrame
examples/Aurora_Demo/PatternIncrementalDrift.h:33
MethoddrawFrame
examples/Aurora_Demo/PatternSwirl.h:41
MethoddrawFrame
examples/Aurora_Demo/PatternSnake.h:121
MethoddrawFrame
this pattern draws two points to the screen based on sin/cos if a counter (comment out NoiseSmearWithRadius to see pattern of pixels) these pixels are
examples/Aurora_Demo/PatternNoiseSmearing.h:43
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:85
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:123
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:157
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:190
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:224
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:259
MethoddrawFrame
examples/Aurora_Demo/PatternNoiseSmearing.h:296
MethoddrawFrame
examples/Aurora_Demo/PatternElectricMandala.h:70
MethoddrawFrame
examples/Aurora_Demo/PatternWave.h:56
MethoddrawFrame
examples/Aurora_Demo/PatternCube.h:157
MethoddrawFrame
examples/Aurora_Demo/PatternIncrementalDrift2.h:33
MethoddrawFrame
examples/Aurora_Demo/PatternLife.h:78
MethoddrawFrame
examples/Aurora_Demo/PatternMaze.h:218
MethoddrawFrame
examples/Aurora_Demo/PatternSpin.h:50
MethoddrawFrame
examples/Aurora_Demo/PatternFlock.h:69
MethoddrawNextCell
examples/Aurora_Demo/PatternMaze.h:168
MethoddrawPixel
PxMatrix.h:600
MethoddrawPixelRGB565
PxMatrix.h:811
MethodfillMatrixBuffer
PxMatrix.h:630
Methodflock
We accumulate a new acceleration each time based on three rules
examples/Aurora_Demo/Boid.h:114
MethodflushDisplay
PxMatrix.h:1186
Methodfm612xWriteRegister
PxMatrix.h:391
MethodgenerateMaze
examples/Aurora_Demo/PatternMaze.h:162
MethodgetCurrentIndex
examples/Aurora_Demo/Patterns.h:111
MethodgetCurrentPatternName
examples/Aurora_Demo/Patterns.h:259
MethodgetPixel
the most basic function, get a single pixel
PxMatrix.h:831
Methodinit
Init code common to both constructors
PxMatrix.h:333
MethodisEmpty
examples/Aurora_Demo/Vector.h:41
MethodisPlaylist
examples/Aurora_Demo/Drawable.h:34
MethodisPlaylist
examples/Aurora_Demo/Playlist.h:28
MethodisRunnable
examples/Aurora_Demo/Drawable.h:30
Methodlatch
PxMatrix.h:986
MethodlistPalettes
examples/Aurora_Demo/Effects.h:308
MethodlistPatterns
examples/Aurora_Demo/Patterns.h:237
MethodloadPalette
examples/Aurora_Demo/Effects.h:226
MethodmagSq
examples/Aurora_Demo/Vector.h:138
Methodmake
constructs the cube
examples/Aurora_Demo/PatternCube.h:56
Methodmapfloat
examples/Aurora_Demo/Boid.h:64
Methodmove
examples/Aurora_Demo/Patterns.h:186
MethodmoveRandom
examples/Aurora_Demo/Patterns.h:201
MethodmoveTo
examples/Aurora_Demo/Patterns.h:264
Methodneighbours
examples/Aurora_Demo/PatternLife.h:62
Methodoperator!=
examples/Aurora_Demo/Vector.h:49
Methodoperator*
examples/Aurora_Demo/Vector.h:77
Methodoperator+
examples/Aurora_Demo/Vector.h:53
Methodoperator-
examples/Aurora_Demo/Vector.h:56
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