Called when the game starts
| 14 | |
| 15 | // Called when the game starts |
| 16 | void APyPawn::BeginPlay() |
| 17 | { |
| 18 | Super::BeginPlay(); |
| 19 | |
| 20 | // ... |
| 21 | |
| 22 | if (PythonModule.IsEmpty()) |
| 23 | return; |
| 24 | |
| 25 | FScopePythonGIL gil; |
| 26 | |
| 27 | py_uobject = ue_get_python_wrapper(this); |
| 28 | if (!py_uobject) { |
| 29 | unreal_engine_py_log_error(); |
| 30 | return; |
| 31 | } |
| 32 | |
| 33 | PyObject *py_pawn_module = PyImport_ImportModule(TCHAR_TO_UTF8(*PythonModule)); |
| 34 | if (!py_pawn_module) { |
| 35 | unreal_engine_py_log_error(); |
| 36 | return; |
| 37 | } |
| 38 | |
| 39 | #if WITH_EDITOR |
| 40 | // todo implement autoreload with a dictionary of module timestamps |
| 41 | py_pawn_module = PyImport_ReloadModule(py_pawn_module); |
| 42 | if (!py_pawn_module) { |
| 43 | unreal_engine_py_log_error(); |
| 44 | return; |
| 45 | } |
| 46 | #endif |
| 47 | |
| 48 | if (PythonClass.IsEmpty()) |
| 49 | return; |
| 50 | |
| 51 | PyObject *py_pawn_module_dict = PyModule_GetDict(py_pawn_module); |
| 52 | PyObject *py_pawn_class = PyDict_GetItemString(py_pawn_module_dict, TCHAR_TO_UTF8(*PythonClass)); |
| 53 | |
| 54 | if (!py_pawn_class) { |
| 55 | UE_LOG(LogPython, Error, TEXT("Unable to find class %s in module %s"), *PythonClass, *PythonModule); |
| 56 | return; |
| 57 | } |
| 58 | |
| 59 | py_pawn_instance = PyObject_CallObject(py_pawn_class, NULL); |
| 60 | if (!py_pawn_instance) { |
| 61 | unreal_engine_py_log_error(); |
| 62 | return; |
| 63 | } |
| 64 | |
| 65 | py_uobject->py_proxy = py_pawn_instance; |
| 66 | |
| 67 | PyObject_SetAttrString(py_pawn_instance, (char *)"uobject", (PyObject *)py_uobject); |
| 68 | |
| 69 | |
| 70 | // disable ticking if not required |
| 71 | if (!PyObject_HasAttrString(py_pawn_instance, (char *)"tick") || PythonTickForceDisabled) { |
| 72 | SetActorTickEnabled(false); |
| 73 | } |
no test coverage detected