Called when the game starts
| 15 | |
| 16 | // Called when the game starts |
| 17 | void APyCharacter::BeginPlay() |
| 18 | { |
| 19 | |
| 20 | |
| 21 | Super::BeginPlay(); |
| 22 | |
| 23 | // ... |
| 24 | |
| 25 | if (PythonModule.IsEmpty()) |
| 26 | return; |
| 27 | |
| 28 | FScopePythonGIL gil; |
| 29 | |
| 30 | py_uobject = ue_get_python_wrapper(this); |
| 31 | if (!py_uobject) { |
| 32 | unreal_engine_py_log_error(); |
| 33 | return; |
| 34 | } |
| 35 | |
| 36 | PyObject *py_character_module = PyImport_ImportModule(TCHAR_TO_UTF8(*PythonModule)); |
| 37 | if (!py_character_module) { |
| 38 | unreal_engine_py_log_error(); |
| 39 | return; |
| 40 | } |
| 41 | |
| 42 | #if WITH_EDITOR |
| 43 | // todo implement autoreload with a dictionary of module timestamps |
| 44 | py_character_module = PyImport_ReloadModule(py_character_module); |
| 45 | if (!py_character_module) { |
| 46 | unreal_engine_py_log_error(); |
| 47 | return; |
| 48 | } |
| 49 | #endif |
| 50 | |
| 51 | if (PythonClass.IsEmpty()) |
| 52 | return; |
| 53 | |
| 54 | PyObject *py_character_module_dict = PyModule_GetDict(py_character_module); |
| 55 | PyObject *py_character_class = PyDict_GetItemString(py_character_module_dict, TCHAR_TO_UTF8(*PythonClass)); |
| 56 | |
| 57 | if (!py_character_class) { |
| 58 | UE_LOG(LogPython, Error, TEXT("Unable to find class %s in module %s"), *PythonClass, *PythonModule); |
| 59 | return; |
| 60 | } |
| 61 | |
| 62 | py_character_instance = PyObject_CallObject(py_character_class, NULL); |
| 63 | if (!py_character_instance) { |
| 64 | unreal_engine_py_log_error(); |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | py_uobject->py_proxy = py_character_instance; |
| 69 | |
| 70 | PyObject_SetAttrString(py_character_instance, (char *)"uobject", (PyObject *)py_uobject); |
| 71 | |
| 72 | // disable ticking if no tick method is exposed |
| 73 | if (!PyObject_HasAttrString(py_character_instance, (char *)"tick") || PythonTickForceDisabled) { |
| 74 | SetActorTickEnabled(false); |
nothing calls this directly
no test coverage detected