| 8 | |
| 9 | UCLASS() |
| 10 | class APyCharacter : public ACharacter |
| 11 | { |
| 12 | GENERATED_BODY() |
| 13 | |
| 14 | public: |
| 15 | // Sets default values for this component's properties |
| 16 | APyCharacter(); |
| 17 | ~APyCharacter(); |
| 18 | |
| 19 | // Called when the game starts |
| 20 | virtual void BeginPlay() override; |
| 21 | |
| 22 | // Called every frame |
| 23 | virtual void Tick(float DeltaSeconds) override; |
| 24 | |
| 25 | // Called to bind functionality to input |
| 26 | virtual void SetupPlayerInputComponent(class UInputComponent* input) override; |
| 27 | |
| 28 | UPROPERTY(EditAnywhere , Category = "Python") |
| 29 | FString PythonModule; |
| 30 | |
| 31 | UPROPERTY(EditAnywhere, Category = "Python") |
| 32 | FString PythonClass; |
| 33 | |
| 34 | UPROPERTY(EditAnywhere, Category = "Python") |
| 35 | bool PythonTickForceDisabled; |
| 36 | |
| 37 | UPROPERTY(EditAnywhere, Category = "Python") |
| 38 | bool PythonDisableAutoBinding; |
| 39 | |
| 40 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 41 | void CallPyCharacterMethod(FString method_name, FString args); |
| 42 | |
| 43 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 44 | bool CallPyCharacterMethodBool(FString method_name, FString args); |
| 45 | |
| 46 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 47 | FString CallPyCharacterMethodString(FString method_name, FString args); |
| 48 | |
| 49 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 50 | float CallPyCharacterMethodFloat(FString method_name, FString args); |
| 51 | |
| 52 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 53 | void SetPythonAttrInt(FString attr, int Integer); |
| 54 | |
| 55 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 56 | void SetPythonAttrFloat(FString attr, float Float); |
| 57 | |
| 58 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 59 | void SetPythonAttrString(FString attr, FString String); |
| 60 | |
| 61 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 62 | void SetPythonAttrBool(FString attr, bool Boolean); |
| 63 | |
| 64 | UFUNCTION(BlueprintCallable, Category = "Python") |
| 65 | void SetPythonAttrVector(FString attr, FVector Vector); |
| 66 | |
| 67 | UFUNCTION(BlueprintCallable, Category = "Python") |
nothing calls this directly
no outgoing calls
no test coverage detected